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The generalization ability of deepfake detectors is vital for their applications in real-world scenarios. One effective solution to enhance this ability is to train the models with manually-blended data, which we termed "blendfake", encouraging models to learn generic forgery artifacts like blending boundary. Interestingly, current SoTA methods utilize blendfake without incorporating any deepfake data in their training process. This is likely because previous empirical observations suggest that vanilla hybrid training (VHT), which combines deepfake and blendfake data, results in inferior performance to methods using only blendfake data (so-called "1+1<2"). Therefore, a critical question arises: Can we leave deepfake behind and rely solely on blendfake data to train an effective deepfake detector? Intuitively, as deepfakes also contain additional informative forgery clues (e.g., deep generative artifacts), excluding all deepfake data in training deepfake detectors seems counter-intuitive. In this paper, we rethink the role of blendfake in detecting deepfakes and formulate the process from "real to blendfake to deepfake" to be a progressive transition. Specifically, blendfake and deepfake can be explicitly delineated as the oriented pivot anchors between "real-to-fake" transitions. The accumulation of forgery information should be oriented and progressively increasing during this transition process. To this end, we propose an Oriented Progressive Regularizor (OPR) to establish the constraints that compel the distribution of anchors to be discretely arranged. Furthermore, we introduce feature bridging to facilitate the smooth transition between adjacent anchors. Extensive experiments confirm that our design allows leveraging forgery information from both blendfake and deepfake effectively and comprehensively.

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The reliability of driving perception systems under unprecedented conditions is crucial for practical usage. Latest advancements have prompted increasing interest in multi-LiDAR perception. However, prevailing driving datasets predominantly utilize single-LiDAR systems and collect data devoid of adverse conditions, failing to capture the complexities of real-world environments accurately. Addressing these gaps, we proposed Place3D, a full-cycle pipeline that encompasses LiDAR placement optimization, data generation, and downstream evaluations. Our framework makes three appealing contributions. 1) To identify the most effective configurations for multi-LiDAR systems, we introduce the Surrogate Metric of the Semantic Occupancy Grids (M-SOG) to evaluate LiDAR placement quality. 2) Leveraging the M-SOG metric, we propose a novel optimization strategy to refine multi-LiDAR placements. 3) Centered around the theme of multi-condition multi-LiDAR perception, we collect a 280,000-frame dataset from both clean and adverse conditions. Extensive experiments demonstrate that LiDAR placements optimized using our approach outperform various baselines. We showcase exceptional results in both LiDAR semantic segmentation and 3D object detection tasks, under diverse weather and sensor failure conditions.

Much of learning theory is concerned with the design and analysis of probably approximately correct (PAC) learners. The closely related transductive model of learning has recently seen more scrutiny, with its learners often used as precursors to PAC learners. Our goal in this work is to understand and quantify the exact relationship between these two models. First, we observe that modest extensions of existing results show the models to be essentially equivalent for realizable learning for most natural loss functions, up to low order terms in the error and sample complexity. The situation for agnostic learning appears less straightforward, with sample complexities potentially separated by a $\frac{1}{\epsilon}$ factor. This is therefore where our main contributions lie. Our results are two-fold: 1. For agnostic learning with bounded losses (including, for example, multiclass classification), we show that PAC learning reduces to transductive learning at the cost of low-order terms in the error and sample complexity via an adaptation of the reduction of arXiv:2304.09167 to the agnostic setting. 2. For agnostic binary classification, we show the converse: transductive learning is essentially no more difficult than PAC learning. Together with our first result this implies that the PAC and transductive models are essentially equivalent for agnostic binary classification. This is our most technical result, and involves two steps: A symmetrization argument on the agnostic one-inclusion graph (OIG) of arXiv:2309.13692 to derive the worst-case agnostic transductive instance, and expressing the error of the agnostic OIG algorithm for this instance in terms of the empirical Rademacher complexity of the class. We leave as an intriguing open question whether our second result can be extended beyond binary classification to show the transductive and PAC models equivalent more broadly.

It is generally accepted that starting neural networks training with large learning rates (LRs) improves generalization. Following a line of research devoted to understanding this effect, we conduct an empirical study in a controlled setting focusing on two questions: 1) how large an initial LR is required for obtaining optimal quality, and 2) what are the key differences between models trained with different LRs? We discover that only a narrow range of initial LRs slightly above the convergence threshold lead to optimal results after fine-tuning with a small LR or weight averaging. By studying the local geometry of reached minima, we observe that using LRs from this optimal range allows for the optimization to locate a basin that only contains high-quality minima. Additionally, we show that these initial LRs result in a sparse set of learned features, with a clear focus on those most relevant for the task. In contrast, starting training with too small LRs leads to unstable minima and attempts to learn all features simultaneously, resulting in poor generalization. Conversely, using initial LRs that are too large fails to detect a basin with good solutions and extract meaningful patterns from the data.

Embeddings produced by pre-trained deep neural networks (DNNs) are widely used; however, their efficacy for downstream tasks can vary widely. We study the factors influencing transferability and out-of-distribution (OOD) generalization of pre-trained DNN embeddings through the lens of the tunnel effect hypothesis, which is closely related to intermediate neural collapse. This hypothesis suggests that deeper DNN layers compress representations and hinder OOD generalization. Contrary to earlier work, our experiments show this is not a universal phenomenon. We comprehensively investigate the impact of DNN architecture, training data, image resolution, and augmentations on transferability. We identify that training with high-resolution datasets containing many classes greatly reduces representation compression and improves transferability. Our results emphasize the danger of generalizing findings from toy datasets to broader contexts.

We consider realizable contextual bandits with general function approximation, investigating how small reward variance can lead to better-than-minimax regret bounds. Unlike in minimax bounds, we show that the eluder dimension $d_\text{elu}$$-$a complexity measure of the function class$-$plays a crucial role in variance-dependent bounds. We consider two types of adversary: (1) Weak adversary: The adversary sets the reward variance before observing the learner's action. In this setting, we prove that a regret of $\Omega(\sqrt{\min\{A,d_\text{elu}\}\Lambda}+d_\text{elu})$ is unavoidable when $d_{\text{elu}}\leq\sqrt{AT}$, where $A$ is the number of actions, $T$ is the total number of rounds, and $\Lambda$ is the total variance over $T$ rounds. For the $A\leq d_\text{elu}$ regime, we derive a nearly matching upper bound $\tilde{O}(\sqrt{A\Lambda}+d_\text{elu})$ for the special case where the variance is revealed at the beginning of each round. (2) Strong adversary: The adversary sets the reward variance after observing the learner's action. We show that a regret of $\Omega(\sqrt{d_\text{elu}\Lambda}+d_\text{elu})$ is unavoidable when $\sqrt{d_\text{elu}\Lambda}+d_\text{elu}\leq\sqrt{AT}$. In this setting, we provide an upper bound of order $\tilde{O}(d_\text{elu}\sqrt{\Lambda}+d_\text{elu})$. Furthermore, we examine the setting where the function class additionally provides distributional information of the reward, as studied by Wang et al. (2024). We demonstrate that the regret bound $\tilde{O}(\sqrt{d_\text{elu}\Lambda}+d_\text{elu})$ established in their work is unimprovable when $\sqrt{d_{\text{elu}}\Lambda}+d_\text{elu}\leq\sqrt{AT}$. However, with a slightly different definition of the total variance and with the assumption that the reward follows a Gaussian distribution, one can achieve a regret of $\tilde{O}(\sqrt{A\Lambda}+d_\text{elu})$.

In causal inference, generalization capability refers to the ability to conduct causal inference methods on new data to estimate the causal-effect between unknown phenomenon, which is crucial for expanding the boundaries of knowledge. Studies have evaluated the causal inference capabilities of Large Language Models (LLMs) concerning known phenomena, yet the generalization capabilities of LLMs concerning unseen phenomena remain unexplored. In this paper, we selected four tasks: Causal Path Discovery (CP), Backdoor Adjustment (BA), Factual Inference (FI), and Counterfactual Inference (CI) as representatives of causal inference tasks. To generate evaluation questions about previously unseen phenomena in new data on the four tasks, we propose a benchmark generation framework, which employs randomly generated graphs and node names to formulate questions within hypothetical new causal scenarios. Based on this framework, we compile a benchmark dataset of varying levels of question complexity. We extensively tested the generalization capabilities of five leading LLMs across four tasks. Experiment results reveal that while LLMs exhibit good generalization performance in solving simple CP, FI, and complex CI questions, they encounter difficulties when tackling BA questions and face obvious performance fluctuations as the problem complexity changes. Furthermore, when the names of phenomena incorporate existing terms, even if these names are entirely novel, their generalization performance can still be hindered by interference from familiar terms.

Humans judge perceptual similarity according to diverse visual attributes, including scene layout, subject location, and camera pose. Existing vision models understand a wide range of semantic abstractions but improperly weigh these attributes and thus make inferences misaligned with human perception. While vision representations have previously benefited from alignment in contexts like image generation, the utility of perceptually aligned representations in more general-purpose settings remains unclear. Here, we investigate how aligning vision model representations to human perceptual judgments impacts their usability across diverse computer vision tasks. We finetune state-of-the-art models on human similarity judgments for image triplets and evaluate them across standard vision benchmarks. We find that aligning models to perceptual judgments yields representations that improve upon the original backbones across many downstream tasks, including counting, segmentation, depth estimation, instance retrieval, and retrieval-augmented generation. In addition, we find that performance is widely preserved on other tasks, including specialized out-of-distribution domains such as in medical imaging and 3D environment frames. Our results suggest that injecting an inductive bias about human perceptual knowledge into vision models can contribute to better representations.

Within a perception framework for autonomous mobile and robotic systems, semantic analysis of 3D point clouds typically generated by LiDARs is key to numerous applications, such as object detection and recognition, and scene reconstruction. Scene semantic segmentation can be achieved by directly integrating 3D spatial data with specialized deep neural networks. Although this type of data provides rich geometric information regarding the surrounding environment, it also presents numerous challenges: its unstructured and sparse nature, its unpredictable size, and its demanding computational requirements. These characteristics hinder the real-time semantic analysis, particularly on resource-constrained hardware architectures that constitute the main computational components of numerous robotic applications. Therefore, in this paper, we investigate various 3D semantic segmentation methodologies and analyze their performance and capabilities for resource-constrained inference on embedded NVIDIA Jetson platforms. We evaluate them for a fair comparison through a standardized training protocol and data augmentations, providing benchmark results on the Jetson AGX Orin and AGX Xavier series for two large-scale outdoor datasets: SemanticKITTI and nuScenes.

Non-convex optimization is ubiquitous in modern machine learning. Researchers devise non-convex objective functions and optimize them using off-the-shelf optimizers such as stochastic gradient descent and its variants, which leverage the local geometry and update iteratively. Even though solving non-convex functions is NP-hard in the worst case, the optimization quality in practice is often not an issue -- optimizers are largely believed to find approximate global minima. Researchers hypothesize a unified explanation for this intriguing phenomenon: most of the local minima of the practically-used objectives are approximately global minima. We rigorously formalize it for concrete instances of machine learning problems.

Compared with cheap addition operation, multiplication operation is of much higher computation complexity. The widely-used convolutions in deep neural networks are exactly cross-correlation to measure the similarity between input feature and convolution filters, which involves massive multiplications between float values. In this paper, we present adder networks (AdderNets) to trade these massive multiplications in deep neural networks, especially convolutional neural networks (CNNs), for much cheaper additions to reduce computation costs. In AdderNets, we take the $\ell_1$-norm distance between filters and input feature as the output response. The influence of this new similarity measure on the optimization of neural network have been thoroughly analyzed. To achieve a better performance, we develop a special back-propagation approach for AdderNets by investigating the full-precision gradient. We then propose an adaptive learning rate strategy to enhance the training procedure of AdderNets according to the magnitude of each neuron's gradient. As a result, the proposed AdderNets can achieve 74.9% Top-1 accuracy 91.7% Top-5 accuracy using ResNet-50 on the ImageNet dataset without any multiplication in convolution layer.

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