Strategic behavior is a fundamental problem in a variety of real-world applications that require some form of peer assessment, such as peer grading of homeworks, grant proposal review, conference peer review of scientific papers, and peer assessment of employees in organizations. Since an individual's own work is in competition with the submissions they are evaluating, they may provide dishonest evaluations to increase the relative standing of their own submission. This issue is typically addressed by partitioning the individuals and assigning them to evaluate the work of only those from different subsets. Although this method ensures strategyproofness, each submission may require a different type of expertise for effective evaluation. In this paper, we focus on finding an assignment of evaluators to submissions that maximizes assigned evaluators' expertise subject to the constraint of strategyproofness. We analyze the price of strategyproofness: that is, the amount of compromise on the assigned evaluators' expertise required in order to get strategyproofness. We establish several polynomial-time algorithms for strategyproof assignment along with assignment-quality guarantees. Finally, we evaluate the methods on a dataset from conference peer review.
We introduce and analyze various Regularized Combined Field Integral Equations (CFIER) formulations of time-harmonic Navier equations in media with piece-wise constant material properties. These formulations can be derived systematically starting from suitable coercive approximations of Dirichlet-to-Neumann operators (DtN), and we present a periodic pseudodifferential calculus framework within which the well posedness of CIER formulations can be established. We also use the DtN approximations to derive and analyze Optimized Schwarz (OS) methods for the solution of elastodynamics transmission problems. The pseudodifferential calculus we develop in this paper relies on careful singularity splittings of the kernels of Navier boundary integral operators which is also the basis of high-order Nystr\"om quadratures for their discretizations. Based on these high-order discretizations we investigate the rate of convergence of iterative solvers applied to CFIER and OS formulations of scattering and transmission problems. We present a variety of numerical results that illustrate that the CFIER methodology leads to important computational savings over the classical CFIE one, whenever iterative solvers are used for the solution of the ensuing discretized boundary integral equations. Finally, we show that the OS methods are competitive in the high-frequency high-contrast regime.
Human action recognition and analysis have great demand and important application significance in video surveillance, video retrieval, and human-computer interaction. The task of human action quality evaluation requires the intelligent system to automatically and objectively evaluate the action completed by the human. The action quality assessment model can reduce the human and material resources spent in action evaluation and reduce subjectivity. In this paper, we provide a comprehensive survey of existing papers on video-based action quality assessment. Different from human action recognition, the application scenario of action quality assessment is relatively narrow. Most of the existing work focuses on sports and medical care. We first introduce the definition and challenges of human action quality assessment. Then we present the existing datasets and evaluation metrics. In addition, we summarized the methods of sports and medical care according to the model categories and publishing institutions according to the characteristics of the two fields. At the end, combined with recent work, the promising development direction in action quality assessment is discussed.
Recruitment in large organisations often involves interviewing a large number of candidates. The process is resource intensive and complex. Therefore, it is important to carry it out efficiently and effectively. Planning the selection process consists of several problems, each of which maps to one or the other well-known computing problem. Research that looks at each of these problems in isolation is rich and mature. However, research that takes an integrated view of the problem is not common. In this paper, we take two of the most important aspects of the application processing problem, namely review/interview panel creation and interview scheduling. We have implemented our approach as a prototype system and have used it to automatically plan the interview process of a real-life data set. Our system provides a distinctly better plan than the existing practice, which is predominantly manual. We have explored various algorithmic options and have customised them to solve these panel creation and interview scheduling problems. We have evaluated these design options experimentally on a real data set and have presented our observations. Our prototype and experimental process and results may be a very good starting point for a full-fledged development project for automating application processing process.
We present a data-efficient framework for solving sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. The framework, called GenRL, trains deep policies by introducing an action latent variable such that the feed-forward policy search can be divided into two parts: (i) training a sub-policy that outputs a distribution over the action latent variable given a state of the system, and (ii) unsupervised training of a generative model that outputs a sequence of motor actions conditioned on the latent action variable. GenRL enables safe exploration and alleviates the data-inefficiency problem as it exploits prior knowledge about valid sequences of motor actions. Moreover, we provide a set of measures for evaluation of generative models such that we are able to predict the performance of the RL policy training prior to the actual training on a physical robot. We experimentally determine the characteristics of generative models that have most influence on the performance of the final policy training on two robotics tasks: shooting a hockey puck and throwing a basketball. Furthermore, we empirically demonstrate that GenRL is the only method which can safely and efficiently solve the robotics tasks compared to two state-of-the-art RL methods.
Developing technology and changing lifestyles have made online grocery delivery applications an indispensable part of urban life. Since the beginning of the COVID-19 pandemic, the demand for such applications has dramatically increased, creating new competitors that disrupt the market. An increasing level of competition might prompt companies to frequently restructure their marketing and product pricing strategies. Therefore, identifying the change patterns in product prices and sales volumes would provide a competitive advantage for the companies in the marketplace. In this paper, we investigate alternative clustering methodologies to group the products based on the price patterns and sales volumes. We propose a novel distance metric that takes into account how product prices and sales move together rather than calculating the distance using numerical values. We compare our approach with traditional clustering algorithms, which typically rely on generic distance metrics such as Euclidean distance, and image clustering approaches that aim to group data by capturing its visual patterns. We evaluate the performances of different clustering algorithms using our custom evaluation metric as well as Calinski Harabasz and Davies Bouldin indices, which are commonly used internal validity metrics. We conduct our numerical study using a propriety price dataset from an online food and grocery delivery company, and the publicly available Favorita sales dataset. We find that our proposed clustering approach and image clustering both perform well for finding the products with similar price and sales patterns within large datasets.
We provide a decision theoretic analysis of bandit experiments. The setting corresponds to a dynamic programming problem, but solving this directly is typically infeasible. Working within the framework of diffusion asymptotics, we define suitable notions of asymptotic Bayes and minimax risk for bandit experiments. For normally distributed rewards, the minimal Bayes risk can be characterized as the solution to a nonlinear second-order partial differential equation (PDE). Using a limit of experiments approach, we show that this PDE characterization also holds asymptotically under both parametric and non-parametric distribution of the rewards. The approach further describes the state variables it is asymptotically sufficient to restrict attention to, and therefore suggests a practical strategy for dimension reduction. The upshot is that we can approximate the dynamic programming problem defining the bandit experiment with a PDE which can be efficiently solved using sparse matrix routines. We derive the optimal Bayes and minimax policies from the numerical solutions to these equations. The proposed policies substantially dominate existing methods such as Thompson sampling. The framework also allows for substantial generalizations to the bandit problem such as time discounting and pure exploration motives.
We present our case study that aims to help professional assessors make decisions in human assessment, in which they conduct interviews with assessees and evaluate their suitability for certain job roles. Our workshop with two industrial assessors revealed that a computational system that can extract nonverbal cues of assesses from interview videos would be beneficial to assessors in terms of supporting their decision making. In response, we developed such a system based on an unsupervised anomaly detection algorithm using multimodal behavioral features such as facial keypoints, pose, head pose, and gaze. Moreover, we enabled the system to output how much each feature contributed to the outlierness of the detected cues with the purpose of enhancing its interpretability. We then conducted a preliminary study to examine the validity of the system's output by using 20 actual assessment interview videos and involving the two assessors. The results suggested the advantages of using unsupervised anomaly detection in an interpretable manner by illustrating the informativeness of its outputs for assessors. Our approach, which builds on top of the idea of separation of observation and interpretation in human-AI teaming, will facilitate human decision making in highly contextual domains, such as human assessment, while keeping their trust in the system.
This paper introduces an objective for optimizing proper scoring rules. The objective is to maximize the increase in payoff of a forecaster who exerts a binary level of effort to refine a posterior belief from a prior belief. In this framework we characterize optimal scoring rules in simple settings, give efficient algorithms for computing optimal scoring rules in complex settings, and identify simple scoring rules that are approximately optimal. In comparison, standard scoring rules in theory and practice -- for example the quadratic rule, scoring rules for the expectation, and scoring rules for multiple tasks that are averages of single-task scoring rules -- can be very far from optimal.
Recently, there has been a rising awareness that when machine learning (ML) algorithms are used to automate choices, they may treat/affect individuals unfairly, with legal, ethical, or economic consequences. Recommender systems are prominent examples of such ML systems that assist users in making high-stakes judgments. A common trend in the previous literature research on fairness in recommender systems is that the majority of works treat user and item fairness concerns separately, ignoring the fact that recommender systems operate in a two-sided marketplace. In this work, we present an optimization-based re-ranking approach that seamlessly integrates fairness constraints from both the consumer and producer-side in a joint objective framework. We demonstrate through large-scale experiments on 8 datasets that our proposed method is capable of improving both consumer and producer fairness without reducing overall recommendation quality, demonstrating the role algorithms may play in minimizing data biases.
Designers reportedly struggle with design optimization tasks where they are asked to find a combination of design parameters that maximizes a given set of objectives. In HCI, design optimization problems are often exceedingly complex, involving multiple objectives and expensive empirical evaluations. Model-based computational design algorithms assist designers by generating design examples during design, however they assume a model of the interaction domain. Black box methods for assistance, on the other hand, can work with any design problem. However, virtually all empirical studies of this human-in-the-loop approach have been carried out by either researchers or end-users. The question stands out if such methods can help designers in realistic tasks. In this paper, we study Bayesian optimization as an algorithmic method to guide the design optimization process. It operates by proposing to a designer which design candidate to try next, given previous observations. We report observations from a comparative study with 40 novice designers who were tasked to optimize a complex 3D touch interaction technique. The optimizer helped designers explore larger proportions of the design space and arrive at a better solution, however they reported lower agency and expressiveness. Designers guided by an optimizer reported lower mental effort but also felt less creative and less in charge of the progress. We conclude that human-in-the-loop optimization can support novice designers in cases where agency is not critical.