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Turing inspired a computer metaphor of the mind and brain that has been handy and has spawned decades of empirical investigation, but he did much more and offered behavioral and cognitive sciences another metaphor--that of the cascade. The time has come to confront Turing's cascading instability, which suggests a geometrical framework driven by power laws and can be studied using multifractal formalism and multiscale probability density function analysis. Here, we review a rapidly growing body of scientific investigations revealing signatures of cascade instability and their consequences for a perceiving, acting, and thinking organism. We review work related to executive functioning (planning to act), postural control (bodily poise for turning plans into action), and effortful perception (action to gather information in a single modality and action to blend multimodal information). We also review findings on neuronal avalanches in the brain, specifically about neural participation in body-wide cascades. Turing's cascade instability blends the mind, brain, and behavior across space and time scales and provides an alternative to the dominant computer metaphor.

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Behavior prediction models have proliferated in recent years, especially in the popular real-world robotics application of autonomous driving, where representing the distribution over possible futures of moving agents is essential for safe and comfortable motion planning. In these models, the choice of coordinate frames to represent inputs and outputs has crucial trade offs which broadly fall into one of two categories. Agent-centric models transform inputs and perform inference in agent-centric coordinates. These models are intrinsically invariant to translation and rotation between scene elements, are best-performing on public leaderboards, but scale quadratically with the number of agents and scene elements. Scene-centric models use a fixed coordinate system to process all agents. This gives them the advantage of sharing representations among all agents, offering efficient amortized inference computation which scales linearly with the number of agents. However, these models have to learn invariance to translation and rotation between scene elements, and typically underperform agent-centric models. In this work, we develop knowledge distillation techniques between probabilistic motion forecasting models, and apply these techniques to close the gap in performance between agent-centric and scene-centric models. This improves scene-centric model performance by 13.2% on the public Argoverse benchmark, 7.8% on Waymo Open Dataset and up to 9.4% on a large In-House dataset. These improved scene-centric models rank highly in public leaderboards and are up to 15 times more efficient than their agent-centric teacher counterparts in busy scenes.

Designing and implementing explainable systems is seen as the next step towards increasing user trust in, acceptance of and reliance on Artificial Intelligence (AI) systems. While explaining choices made by black-box algorithms such as machine learning and deep learning has occupied most of the limelight, systems that attempt to explain decisions (even simple ones) in the context of social choice are steadily catching up. In this paper, we provide a comprehensive survey of explainability in mechanism design, a domain characterized by economically motivated agents and often having no single choice that maximizes all individual utility functions. We discuss the main properties and goals of explainability in mechanism design, distinguishing them from those of Explainable AI in general. This discussion is followed by a thorough review of challenges one may face when when working on Explainable Mechanism Design and propose a few solution concepts to those.

The creation and destruction of agents in cooperative multi-agent reinforcement learning (MARL) is a critically under-explored area of research. Current MARL algorithms often assume that the number of agents within a group remains fixed throughout an experiment. However, in many practical problems, an agent may terminate before their teammates. This early termination issue presents a challenge: the terminated agent must learn from the group's success or failure which occurs beyond its own existence. We refer to propagating value from rewards earned by remaining teammates to terminated agents as the Posthumous Credit Assignment problem. Current MARL methods handle this problem by placing these agents in an absorbing state until the entire group of agents reaches a termination condition. Although absorbing states enable existing algorithms and APIs to handle terminated agents without modification, practical training efficiency and resource use problems exist. In this work, we first demonstrate that sample complexity increases with the quantity of absorbing states in a toy supervised learning task for a fully connected network, while attention is more robust to variable size input. Then, we present a novel architecture for an existing state-of-the-art MARL algorithm which uses attention instead of a fully connected layer with absorbing states. Finally, we demonstrate that this novel architecture significantly outperforms the standard architecture on tasks in which agents are created or destroyed within episodes as well as standard multi-agent coordination tasks.

Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks, and also limited variations in environmental conditions and viewpoints. To address these limitations, we create a large and diverse dataset, Animal Kingdom, that provides multiple annotated tasks to enable a more thorough understanding of natural animal behaviors. The wild animal footages used in our dataset record different times of the day in extensive range of environments containing variations in backgrounds, viewpoints, illumination and weather conditions. More specifically, our dataset contains 50 hours of annotated videos to localize relevant animal behavior segments in long videos for the video grounding task, 30K video sequences for the fine-grained multi-label action recognition task, and 33K frames for the pose estimation task, which correspond to a diverse range of animals with 850 species across 6 major animal classes. Such a challenging and comprehensive dataset shall be able to facilitate the community to develop, adapt, and evaluate various types of advanced methods for animal behavior analysis. Moreover, we propose a Collaborative Action Recognition (CARe) model that learns general and specific features for action recognition with unseen new animals. This method achieves promising performance in our experiments. Our dataset can be found at //sutdcv.github.io/Animal-Kingdom.

Lately, studying social dynamics in interacting agents has been boosted by the power of computer models, which bring the richness of qualitative work, while offering the precision, transparency, extensiveness, and replicability of statistical and mathematical approaches. A particular set of phenomena for the study of social dynamics is Web collaborative platforms. A dataset of interest is r/place, a collaborative social experiment held in 2017 on Reddit, which consisted of a shared online canvas of 1000 pixels by 1000 pixels co-edited by over a million recorded users over 72 hours. In this paper, we designed and compared two methods to analyze the dynamics of this experiment. Our first method consisted in approximating the set of 2D cellular-automata-like rules used to generate the canvas images and how these rules change over time. The second method consisted in a convolutional neural network (CNN) that learned an approximation to the generative rules in order to generate the complex outcomes of the canvas. Our results indicate varying context-size dependencies for the predictability of different objects in r/place in time and space. They also indicate a surprising peak in difficulty to statistically infer behavioral rules towards the middle of the social experiment, while user interactions did not drop until before the end. The combination of our two approaches, one rule-based and the other statistical CNN-based, shows the ability to highlight diverse aspects of analyzing social dynamics.

Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.

Predictions obtained by, e.g., artificial neural networks have a high accuracy but humans often perceive the models as black boxes. Insights about the decision making are mostly opaque for humans. Particularly understanding the decision making in highly sensitive areas such as healthcare or fifinance, is of paramount importance. The decision-making behind the black boxes requires it to be more transparent, accountable, and understandable for humans. This survey paper provides essential definitions, an overview of the different principles and methodologies of explainable Supervised Machine Learning (SML). We conduct a state-of-the-art survey that reviews past and recent explainable SML approaches and classifies them according to the introduced definitions. Finally, we illustrate principles by means of an explanatory case study and discuss important future directions.

Attention Model has now become an important concept in neural networks that has been researched within diverse application domains. This survey provides a structured and comprehensive overview of the developments in modeling attention. In particular, we propose a taxonomy which groups existing techniques into coherent categories. We review the different neural architectures in which attention has been incorporated, and also show how attention improves interpretability of neural models. Finally, we discuss some applications in which modeling attention has a significant impact. We hope this survey will provide a succinct introduction to attention models and guide practitioners while developing approaches for their applications.

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