亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

In 2005, Goddard, Hedetniemi, Hedetniemi and Laskar [Generalized subgraph-restricted matchings in graphs, Discrete Mathematics, 293 (2005) 129 - 138] asked the computational complexity of determining the maximum cardinality of a matching whose vertex set induces a disconnected graph. In this paper we answer this question. In fact, we consider the generalized problem of finding $c$-disconnected matchings; such matchings are ones whose vertex sets induce subgraphs with at least $c$ connected components. We show that, for every fixed $c \geq 2$, this problem is NP-complete even if we restrict the input to bounded diameter bipartite graphs, while can be solved in polynomial time if $c = 1$. For the case when $c$ is part of the input, we show that the problem is NP-complete for chordal graphs, while being solvable in polynomial time for interval graphs. Finally, we explore the parameterized complexity of the problem. We present an FPT algorithm under the treewidth parameterization, and an XP algorithm for graphs with a polynomial number of minimal separators when parameterized by $c$. We complement these results by showing that, unless NP $\subseteq$ coNP/poly, the related Induced Matching problem does not admit a polynomial kernel when parameterized by vertex cover and size of the matching nor when parameterized by vertex deletion distance to clique and size of the matching. As for Connected Matching, we show how to obtain a maximum connected matching in linear time given an arbitrary maximum matching in the input.

相關內容

CC在計算復雜性方面表現突出。它的學科處于數學與計算機理論科學的交叉點,具有清晰的數學輪廓和嚴格的數學格式。官網鏈接: · · 可辨認的 · AIM · 學習器 ·
2022 年 2 月 21 日

We study the problem of learning a hypergraph via edge detecting queries. In this problem, a learner queries subsets of vertices of a hidden hypergraph and observes whether these subsets contain an edge or not. In general, learning a hypergraph with $m$ edges of maximum size $d$ requires $\Omega((2m/d)^{d/2})$ queries. In this paper, we aim to identify families of hypergraphs that can be learned without suffering from a query complexity that grows exponentially in the size of the edges. We show that hypermatchings and low-degree near-uniform hypergraphs with $n$ vertices are learnable with poly$(n)$ queries. For learning hypermatchings (hypergraphs of maximum degree $ 1$), we give an $O(\log^3 n)$-round algorithm with $O(n \log^5 n)$ queries. We complement this upper bound by showing that there are no algorithms with poly$(n)$ queries that learn hypermatchings in $o(\log \log n)$ adaptive rounds. For hypergraphs with maximum degree $\Delta$ and edge size ratio $\rho$, we give a non-adaptive algorithm with $O((2n)^{\rho \Delta+1}\log^2 n)$ queries. To the best of our knowledge, these are the first algorithms with poly$(n, m)$ query complexity for learning non-trivial families of hypergraphs that have a super-constant number of edges of super-constant size.

We consider the following oblivious sketching problem: given $\epsilon \in (0,1/3)$ and $n \geq d/\epsilon^2$, design a distribution $\mathcal{D}$ over $\mathbb{R}^{k \times nd}$ and a function $f: \mathbb{R}^k \times \mathbb{R}^{nd} \rightarrow \mathbb{R}$, so that for any $n \times d$ matrix $A$, $$\Pr_{S \sim \mathcal{D}} [(1-\epsilon) \|A\|_{op} \leq f(S(A),S) \leq (1+\epsilon)\|A\|_{op}] \geq 2/3,$$ where $\|A\|_{op}$ is the operator norm of $A$ and $S(A)$ denotes $S \cdot A$, interpreting $A$ as a vector in $\mathbb{R}^{nd}$. We show a tight lower bound of $k = \Omega(d^2/\epsilon^2)$ for this problem. Our result considerably strengthens the result of Nelson and Nguyen (ICALP, 2014), as it (1) applies only to estimating the operator norm, which can be estimated given any OSE, and (2) applies to distributions over general linear operators $S$ which treat $A$ as a vector and compute $S(A)$, rather than the restricted class of linear operators corresponding to matrix multiplication. Our technique also implies the first tight bounds for approximating the Schatten $p$-norm for even integers $p$ via general linear sketches, improving the previous lower bound from $k = \Omega(n^{2-6/p})$ [Regev, 2014] to $k = \Omega(n^{2-4/p})$. Importantly, for sketching the operator norm up to a factor of $\alpha$, where $\alpha - 1 = \Omega(1)$, we obtain a tight $k = \Omega(n^2/\alpha^4)$ bound, matching the upper bound of Andoni and Nguyen (SODA, 2013), and improving the previous $k = \Omega(n^2/\alpha^6)$ lower bound. Finally, we also obtain the first lower bounds for approximating Ky Fan norms.

For a connected graph $G = (V, E)$ and $s, t \in V$, a non-separating $s$-$t$ path is a path $P$ between $s$ and $t$ such that the set of vertices of $P$ does not separate $G$, that is, $G - V(P)$ is connected. An $s$-$t$ path is non-disconnecting if $G - E(P)$ is connected. The problems of finding shortest non-separating and non-disconnecting paths are both known to be NP-hard. In this paper, we consider the problems from the viewpoint of parameterized complexity. We show that the problem of finding a non-separating $s$-$t$ path of length at most $k$ is W[1]-hard parameterized by $k$, while the non-disconnecting counterpart is fixed-parameter tractable parameterized by $k$. We also consider the shortest non-separating path problem on several classes of graphs and show that this problem is NP-hard even on bipartite graphs, split graphs, and planar graphs. As for positive results, the shortest non-separating path problem is fixed-parameter tractable parameterized by $k$ on planar graphs and polynomial-time solvable on chordal graphs if $k$ is the shortest path distance between $s$ and $t$.

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex $v$, and adds the edge $uv$ to the graph. For a fixed monotone graph property, the objective of the player is to force the graph to satisfy this property with high probability in as few rounds as possible. We focus on the problem of constructing a perfect matching in as few rounds as possible. In particular, we present an adaptive strategy for the player which achieves a perfect matching in $\beta n$ rounds, where the value of $\beta < 1.206$ is derived from a solution to some system of differential equations. This improves upon the previously best known upper bound of $(1+2/e+o(1)) \, n < 1.736 \, n$ rounds. We also improve the previously best lower bound of $(\ln 2 + o(1)) \, n > 0.693 \, n$ and show that the player cannot achieve the desired property in less than $\alpha n$ rounds, where the value of $\alpha > 0.932$ is derived from a solution to another system of differential equations. As a result, the gap between the upper and lower bounds is decreased roughly four times.

We study the problems of adjacency sketching, small-distance sketching, and approximate distance threshold sketching for monotone classes of graphs. The problem is to obtain randomized sketches of the vertices of any graph G in the class, so that adjacency, exact distance thresholds, or approximate distance thresholds of two vertices u, v can be decided (with high probability) from the sketches of u and v, by a decoder that does not know the graph. The goal is to determine when sketches of constant size exist. We show that, for monotone classes of graphs, there is a strict hierarchy: approximate distance threshold sketches imply small-distance sketches, which imply adjacency sketches, whereas the reverse implications are each false. The existence of an adjacency sketch is equivalent to the condition of bounded arboricity, while the existence of small-distance sketches is equivalent to the condition of bounded expansion. Classes of constant expansion admit approximate distance threshold sketches, while a monotone graph class can have arbitrarily small non-constant expansion without admitting an approximate distance threshold sketch.

Given a graph function, defined on an arbitrary set of edge weights and node features, does there exist a Graph Neural Network (GNN) whose output is identical to the graph function? In this paper, we fully answer this question and characterize the class of graph problems that can be represented by GNNs. We identify an algebraic condition, in terms of the permutation of edge weights and node features, which proves to be necessary and sufficient for a graph problem to lie within the reach of GNNs. Moreover, we show that this condition can be efficiently verified by checking quadratically many constraints. Note that our refined characterization on the expressive power of GNNs are orthogonal to those theoretical results showing equivalence between GNNs and Weisfeiler-Lehman graph isomorphism heuristic. For instance, our characterization implies that many natural graph problems, such as min-cut value, max-flow value, and max-clique size, can be represented by a GNN. In contrast, and rather surprisingly, there exist very simple graphs for which no GNN can correctly find the length of the shortest paths between all nodes. Note that finding shortest paths is one of the most classical problems in Dynamic Programming (DP). Thus, the aforementioned negative example highlights the misalignment between DP and GNN, even though (conceptually) they follow very similar iterative procedures. Finally, we support our theoretical results by experimental simulations.

We propose a model for online graph problems where algorithms are given access to an oracle that predicts (e.g., based on past data) the degrees of nodes in the graph. Within this model, we study the classic problem of online bipartite matching, and a natural greedy matching algorithm called MinPredictedDegree, which uses predictions of the degrees of offline nodes. For the bipartite version of a stochastic graph model due to Chung, Lu, and Vu where the expected values of the offline degrees are known and used as predictions, we show that MinPredictedDegree stochastically dominates any other online algorithm, i.e., it is optimal for graphs drawn from this model. Since the "symmetric" version of the model, where all online nodes are identical, is a special case of the well-studied "known i.i.d. model", it follows that the competitive ratio of MinPredictedDegree on such inputs is at least 0.7299. For the special case of graphs with power law degree distributions, we show that MinPredictedDegree frequently produces matchings almost as large as the true maximum matching on such graphs. We complement these results with an extensive empirical evaluation showing that MinPredictedDegree compares favorably to state-of-the-art online algorithms for online matching.

In previous work we have proposed an efficient pattern matching algorithm based on the notion of set automaton. In this article we investigate how set automata can be exploited to implement efficient term rewriting procedures. These procedures interleave pattern matching steps and rewriting steps and thus smoothly integrate redex discovery and subterm replacement. Concretely, we propose an optimised algorithm for outermost rewriting of left-linear term rewriting systems, prove its correctness, and present the results of some implementation experiments.

We propose a scalable Gromov-Wasserstein learning (S-GWL) method and establish a novel and theoretically-supported paradigm for large-scale graph analysis. The proposed method is based on the fact that Gromov-Wasserstein discrepancy is a pseudometric on graphs. Given two graphs, the optimal transport associated with their Gromov-Wasserstein discrepancy provides the correspondence between their nodes and achieves graph matching. When one of the graphs has isolated but self-connected nodes ($i.e.$, a disconnected graph), the optimal transport indicates the clustering structure of the other graph and achieves graph partitioning. Using this concept, we extend our method to multi-graph partitioning and matching by learning a Gromov-Wasserstein barycenter graph for multiple observed graphs; the barycenter graph plays the role of the disconnected graph, and since it is learned, so is the clustering. Our method combines a recursive $K$-partition mechanism with a regularized proximal gradient algorithm, whose time complexity is $\mathcal{O}(K(E+V)\log_K V)$ for graphs with $V$ nodes and $E$ edges. To our knowledge, our method is the first attempt to make Gromov-Wasserstein discrepancy applicable to large-scale graph analysis and unify graph partitioning and matching into the same framework. It outperforms state-of-the-art graph partitioning and matching methods, achieving a trade-off between accuracy and efficiency.

In this work, we consider the distributed optimization of non-smooth convex functions using a network of computing units. We investigate this problem under two regularity assumptions: (1) the Lipschitz continuity of the global objective function, and (2) the Lipschitz continuity of local individual functions. Under the local regularity assumption, we provide the first optimal first-order decentralized algorithm called multi-step primal-dual (MSPD) and its corresponding optimal convergence rate. A notable aspect of this result is that, for non-smooth functions, while the dominant term of the error is in $O(1/\sqrt{t})$, the structure of the communication network only impacts a second-order term in $O(1/t)$, where $t$ is time. In other words, the error due to limits in communication resources decreases at a fast rate even in the case of non-strongly-convex objective functions. Under the global regularity assumption, we provide a simple yet efficient algorithm called distributed randomized smoothing (DRS) based on a local smoothing of the objective function, and show that DRS is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension.

北京阿比特科技有限公司