Animal pose estimation has become a crucial area of research, but the scarcity of annotated data is a significant challenge in developing accurate models. Synthetic data has emerged as a promising alternative, but it frequently exhibits domain discrepancies with real data. Style transfer algorithms have been proposed to address this issue, but they suffer from insufficient spatial correspondence, leading to the loss of label information. In this work, we present a new approach called Synthetic Pose-aware Animal ControlNet (SPAC-Net), which incorporates ControlNet into the previously proposed Prior-Aware Synthetic animal data generation (PASyn) pipeline. We leverage the plausible pose data generated by the Variational Auto-Encoder (VAE)-based data generation pipeline as input for the ControlNet Holistically-nested Edge Detection (HED) boundary task model to generate synthetic data with pose labels that are closer to real data, making it possible to train a high-precision pose estimation network without the need for real data. In addition, we propose the Bi-ControlNet structure to separately detect the HED boundary of animals and backgrounds, improving the precision and stability of the generated data. Using the SPAC-Net pipeline, we generate synthetic zebra and rhino images and test them on the AP10K real dataset, demonstrating superior performance compared to using only real images or synthetic data generated by other methods. Our work demonstrates the potential for synthetic data to overcome the challenge of limited annotated data in animal pose estimation.
Existing high-resolution satellite image forgery localization methods rely on patch-based or downsampling-based training. Both of these training methods have major drawbacks, such as inaccurate boundaries between pristine and forged regions, the generation of unwanted artifacts, etc. To tackle the aforementioned challenges, inspired by the high-resolution image segmentation literature, we propose a novel model called HRFNet to enable satellite image forgery localization effectively. Specifically, equipped with shallow and deep branches, our model can successfully integrate RGB and resampling features in both global and local manners to localize forgery more accurately. We perform various experiments to demonstrate that our method achieves the best performance, while the memory requirement and processing speed are not compromised compared to existing methods.
Current object detection models have achieved good results on many benchmark datasets, detecting objects in dark conditions remains a large challenge. To address this issue, we propose a pyramid enhanced network (PENet) and joint it with YOLOv3 to build a dark object detection framework named PE-YOLO. Firstly, PENet decomposes the image into four components of different resolutions using the Laplacian pyramid. Specifically we propose a detail processing module (DPM) to enhance the detail of images, which consists of context branch and edge branch. In addition, we propose a low-frequency enhancement filter (LEF) to capture low-frequency semantics and prevent high-frequency noise. PE-YOLO adopts an end-to-end joint training approach and only uses normal detection loss to simplify the training process. We conduct experiments on the low-light object detection dataset ExDark to demonstrate the effectiveness of ours. The results indicate that compared with other dark detectors and low-light enhancement models, PE-YOLO achieves the advanced results, achieving 78.0% in mAP and 53.6 in FPS, respectively, which can adapt to object detection under different low-light conditions. The code is available at //github.com/XiangchenYin/PE-YOLO.
Large language models (LLMs) have demonstrated remarkable proficiency in understanding and generating human-like texts, which may potentially revolutionize the finance industry. However, existing LLMs often fall short in the financial field, which is mainly attributed to the disparities between general text data and financial text data. Unfortunately, there is only a limited number of financial text datasets available (quite small size), and BloombergGPT, the first financial LLM (FinLLM), is close-sourced (only the training logs were released). In light of this, we aim to democratize Internet-scale financial data for LLMs, which is an open challenge due to diverse data sources, low signal-to-noise ratio, and high time-validity. To address the challenges, we introduce an open-sourced and data-centric framework, \textit{Financial Generative Pre-trained Transformer (FinGPT)}, that automates the collection and curation of real-time financial data from >34 diverse sources on the Internet, providing researchers and practitioners with accessible and transparent resources to develop their FinLLMs. Additionally, we propose a simple yet effective strategy for fine-tuning FinLLM using the inherent feedback from the market, dubbed Reinforcement Learning with Stock Prices (RLSP). We also adopt the Low-rank Adaptation (LoRA, QLoRA) method that enables users to customize their own FinLLMs from open-source general-purpose LLMs at a low cost. Finally, we showcase several FinGPT applications, including robo-advisor, sentiment analysis for algorithmic trading, and low-code development. FinGPT aims to democratize FinLLMs, stimulate innovation, and unlock new opportunities in open finance. The codes are available at //github.com/AI4Finance-Foundation/FinGPT and //github.com/AI4Finance-Foundation/FinNLP
For approximate nearest neighbor search, graph-based algorithms have shown to offer the best trade-off between accuracy and search time. We propose the Dynamic Exploration Graph (DEG) which significantly outperforms existing algorithms in terms of search and exploration efficiency by combining two new ideas: First, a single undirected even regular graph is incrementally built by partially replacing existing edges to integrate new vertices and to update old neighborhoods at the same time. Secondly, an edge optimization algorithm is used to continuously improve the quality of the graph. Combining this ongoing refinement with the graph construction process leads to a well-organized graph structure at all times, resulting in: (1) increased search efficiency, (2) predictable index size, (3) guaranteed connectivity and therefore reachability of all vertices, and (4) a dynamic graph structure. In addition we investigate how well existing graph-based search systems can handle indexed queries where the seed vertex of a search is the query itself. Such exploration tasks, despite their good starting point, are not necessarily easy. High efficiency in approximate nearest neighbor search (ANNS) does not automatically imply good performance in exploratory search. Extensive experiments show that our new Dynamic Exploration Graph outperforms existing algorithms significantly for indexed and unindexed queries.
Category-level 6D pose estimation aims to predict the poses and sizes of unseen objects from a specific category. Thanks to prior deformation, which explicitly adapts a category-specific 3D prior (i.e., a 3D template) to a given object instance, prior-based methods attained great success and have become a major research stream. However, obtaining category-specific priors requires collecting a large amount of 3D models, which is labor-consuming and often not accessible in practice. This motivates us to investigate whether priors are necessary to make prior-based methods effective. Our empirical study shows that the 3D prior itself is not the credit to the high performance. The keypoint actually is the explicit deformation process, which aligns camera and world coordinates supervised by world-space 3D models (also called canonical space). Inspired by these observations, we introduce a simple prior-free implicit space transformation network, namely IST-Net, to transform camera-space features to world-space counterparts and build correspondence between them in an implicit manner without relying on 3D priors. Besides, we design camera- and world-space enhancers to enrich the features with pose-sensitive information and geometrical constraints, respectively. Albeit simple, IST-Net achieves state-of-the-art performance based-on prior-free design, with top inference speed on the REAL275 benchmark. Our code and models are available at //github.com/CVMI-Lab/IST-Net.
For a complicated algorithm, its implementation by a human programmer usually starts with outlining a rough control flow followed by iterative enrichments, eventually yielding carefully generated syntactic structures and variables in a hierarchy. However, state-of-the-art large language models generate codes in a single pass, without intermediate warm-ups to reflect the structured thought process of "outline-then-detail". Inspired by the recent success of chain-of-thought prompting, we propose ChainCoder, a program synthesis language model that generates Python code progressively, i.e. from coarse to fine in multiple passes. We first decompose source code into layout frame components and accessory components via abstract syntax tree parsing to construct a hierarchical representation. We then reform our prediction target into a multi-pass objective, each pass generates a subsequence, which is concatenated in the hierarchy. Finally, a tailored transformer architecture is leveraged to jointly encode the natural language descriptions and syntactically aligned I/O data samples. Extensive evaluations show that ChainCoder outperforms state-of-the-arts, demonstrating that our progressive generation eases the reasoning procedure and guides the language model to generate higher-quality solutions. Our codes are available at: //github.com/VITA-Group/ChainCoder.
The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or performance capture, both requiring costs in time and labor. More recently, audio-driven models have seen success, however, these often lack expressiveness in areas not correlated to the audio signal. In this paper, we present a novel approach to facial animation by taking existing animations and allowing for the modification of style characteristics. Specifically, we explore the use of a StarGAN to enable the conversion of 3D facial animations into different emotions and person-specific styles. We are able to maintain the lip-sync of the animations with this method thanks to the use of a novel viseme-preserving loss.
Generating texts which express complex ideas spanning multiple sentences requires a structured representation of their content (document plan), but these representations are prohibitively expensive to manually produce. In this work, we address the problem of generating coherent multi-sentence texts from the output of an information extraction system, and in particular a knowledge graph. Graphical knowledge representations are ubiquitous in computing, but pose a significant challenge for text generation techniques due to their non-hierarchical nature, collapsing of long-distance dependencies, and structural variety. We introduce a novel graph transforming encoder which can leverage the relational structure of such knowledge graphs without imposing linearization or hierarchical constraints. Incorporated into an encoder-decoder setup, we provide an end-to-end trainable system for graph-to-text generation that we apply to the domain of scientific text. Automatic and human evaluations show that our technique produces more informative texts which exhibit better document structure than competitive encoder-decoder methods.
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
Person Re-identification (re-id) faces two major challenges: the lack of cross-view paired training data and learning discriminative identity-sensitive and view-invariant features in the presence of large pose variations. In this work, we address both problems by proposing a novel deep person image generation model for synthesizing realistic person images conditional on pose. The model is based on a generative adversarial network (GAN) and used specifically for pose normalization in re-id, thus termed pose-normalization GAN (PN-GAN). With the synthesized images, we can learn a new type of deep re-id feature free of the influence of pose variations. We show that this feature is strong on its own and highly complementary to features learned with the original images. Importantly, we now have a model that generalizes to any new re-id dataset without the need for collecting any training data for model fine-tuning, thus making a deep re-id model truly scalable. Extensive experiments on five benchmarks show that our model outperforms the state-of-the-art models, often significantly. In particular, the features learned on Market-1501 can achieve a Rank-1 accuracy of 68.67% on VIPeR without any model fine-tuning, beating almost all existing models fine-tuned on the dataset.