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Iterative linear quadratic regulator (iLQR) has gained wide popularity in addressing trajectory optimization problems with nonlinear system models. However, as a model-based shooting method, it relies heavily on an accurate system model to update the optimal control actions and the trajectory determined with forward integration, thus becoming vulnerable to inevitable model inaccuracies. Recently, substantial research efforts in learning-based methods for optimal control problems have been progressing significantly in addressing unknown system models, particularly when the system has complex interactions with the environment. Yet a deep neural network is normally required to fit substantial scale of sampling data. In this work, we present Neural-iLQR, a learning-aided shooting method over the unconstrained control space, in which a neural network with a simple structure is used to represent the local system model. In this framework, the trajectory optimization task is achieved with simultaneous refinement of the optimal policy and the neural network iteratively, without relying on the prior knowledge of the system model. Through comprehensive evaluations on two illustrative control tasks, the proposed method is shown to outperform the conventional iLQR significantly in the presence of inaccuracies in system models.

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The requirements of modern production systems together with more advanced robotic technologies have fostered the integration of teams comprising humans and autonomous robots. However, along with the potential benefits also comes the question of how to effectively handle these teams considering the different characteristics of the involved agents. For this reason, this paper presents a framework for task allocation in a human multi-robot collaborative scenario. The proposed solution combines an optimal offline allocation with an online reallocation strategy which accounts for inaccuracies of the offline plan and/or unforeseen events, human subjective preferences and cost of switching from one task to another so as to increase human satisfaction and team efficiency. Experiments are presented for the case of two manipulators cooperating with a human operator for performing a box filling task.

Policies produced by deep reinforcement learning are typically characterised by their learning curves, but they remain poorly understood in many other respects. ReLU-based policies result in a partitioning of the input space into piecewise linear regions. We seek to understand how observed region counts and their densities evolve during deep reinforcement learning using empirical results that span a range of continuous control tasks and policy network dimensions. Intuitively, we may expect that during training, the region density increases in the areas that are frequently visited by the policy, thereby affording fine-grained control. We use recent theoretical and empirical results for the linear regions induced by neural networks in supervised learning settings for grounding and comparison of our results. Empirically, we find that the region density increases only moderately throughout training, as measured along fixed trajectories coming from the final policy. However, the trajectories themselves also increase in length during training, and thus the region densities decrease as seen from the perspective of the current trajectory. Our findings suggest that the complexity of deep reinforcement learning policies does not principally emerge from a significant growth in the complexity of functions observed on-and-around trajectories of the policy.

Compared to on-policy policy gradient techniques, off-policy model-free deep reinforcement learning (RL) that uses previously gathered data can improve sampling efficiency. However, off-policy learning becomes challenging when the discrepancy between the distributions of the policy of interest and the policies that collected the data increases. Although the well-studied importance sampling and off-policy policy gradient techniques were proposed to compensate for this discrepancy, they usually require a collection of long trajectories that increases the computational complexity and induce additional problems such as vanishing/exploding gradients or discarding many useful experiences. Moreover, their generalization to continuous action domains is strictly limited as they require action probabilities, which is unsuitable for deterministic policies. To overcome these limitations, we introduce a novel policy similarity measure to mitigate the effects of such discrepancy. Our method offers an adequate single-step off-policy correction without any probability estimates, and theoretical results show that it can achieve a contraction mapping with a fixed unique point, which allows "safe" off-policy learning. An extensive set of empirical results indicate that our algorithm substantially improves the state-of-the-art and attains higher returns in fewer steps than the competing methods by efficiently scheduling the learning rate in Q-learning and policy optimization.

An intuitive control method for the flying trot, which combines offline trajectory planning with real-time balance control, is presented. The motion features of running animals in the vertical direction were analysed using the spring-load-inverted-pendulum (SLIP) model, and the foot trajectory of the robot was planned, so the robot could run similar to an animal capable of vertical flight, according to the given height and speed of the trunk. To improve the robustness of running, a posture control method based on a foot acceleration adjustment is proposed. A novel kinematic based CoM observation method and CoM regulation method is present to enhance the stability of locomotion. To reduce the impact force when the robot interacts with the environment, the virtual model control method is used in the control of the foot trajectory to achieve active compliance. By selecting the proper parameters for the virtual model, the oscillation motion of the virtual model and the planning motion of the support foot are synchronized to avoid the large disturbance caused by the oscillation motion of the virtual model in relation to the robot motion. The simulation and experiment using the quadruped robot Billy are reported. In the experiment, the maximum speed of the robot could reach 4.73 times the body length per second, which verified the feasibility of the control method.

This paper is about fast slosh free fluid transportation. Existing approaches are either computationally heavy or only suitable for specific robots and container shapes. We model the end effector as a point mass suspended by a spherical pendulum and study the requirements for slosh free motion and the validity of the point mass model. In this approach, slosh free trajectories are generated by controlling the pendulum's pivot and simulating the motion of the point mass. We cast the trajectory optimization problem as a quadratic program; this strategy can be used to obtain valid control inputs. Through simulations and experiments on a 7 DoF Franka Emika Panda robot we validate the effectiveness of the proposed approach.

Modeling interaction dynamics to generate robot trajectories that enable a robot to adapt and react to a human's actions and intentions is critical for efficient and effective collaborative Human-Robot Interactions (HRI). Learning from Demonstration (LfD) methods from Human-Human Interactions (HHI) have shown promising results, especially when coupled with representation learning techniques. However, such methods for learning HRI either do not scale well to high dimensional data or cannot accurately adapt to changing via-poses of the interacting partner. We propose Multimodal Interactive Latent Dynamics (MILD), a method that couples deep representation learning and probabilistic machine learning to address the problem of two-party physical HRIs. We learn the interaction dynamics from demonstrations, using Hidden Semi-Markov Models (HSMMs) to model the joint distribution of the interacting agents in the latent space of a Variational Autoencoder (VAE). Our experimental evaluations for learning HRI from HHI demonstrations show that MILD effectively captures the multimodality in the latent representations of HRI tasks, allowing us to decode the varying dynamics occurring in such tasks. Compared to related work, MILD generates more accurate trajectories for the controlled agent (robot) when conditioned on the observed agent's (human) trajectory. Notably, MILD can learn directly from camera-based pose estimations to generate trajectories, which we then map to a humanoid robot without the need for any additional training.

Social media platforms struggle to protect users from harmful content through content moderation. These platforms have recently leveraged machine learning models to cope with the vast amount of user-generated content daily. Since moderation policies vary depending on countries and types of products, it is common to train and deploy the models per policy. However, this approach is highly inefficient, especially when the policies change, requiring dataset re-labeling and model re-training on the shifted data distribution. To alleviate this cost inefficiency, social media platforms often employ third-party content moderation services that provide prediction scores of multiple subtasks, such as predicting the existence of underage personnel, rude gestures, or weapons, instead of directly providing final moderation decisions. However, making a reliable automated moderation decision from the prediction scores of the multiple subtasks for a specific target policy has not been widely explored yet. In this study, we formulate real-world scenarios of content moderation and introduce a simple yet effective threshold optimization method that searches the optimal thresholds of the multiple subtasks to make a reliable moderation decision in a cost-effective way. Extensive experiments demonstrate that our approach shows better performance in content moderation compared to existing threshold optimization methods and heuristics.

Feature selection plays a vital role in promoting the classifier's performance. However, current methods ineffectively distinguish the complex interaction in the selected features. To further remove these hidden negative interactions, we propose a GA-like dynamic probability (GADP) method with mutual information which has a two-layer structure. The first layer applies the mutual information method to obtain a primary feature subset. The GA-like dynamic probability algorithm, as the second layer, mines more supportive features based on the former candidate features. Essentially, the GA-like method is one of the population-based algorithms so its work mechanism is similar to the GA. Different from the popular works which frequently focus on improving GA's operators for enhancing the search ability and lowering the converge time, we boldly abandon GA's operators and employ the dynamic probability that relies on the performance of each chromosome to determine feature selection in the new generation. The dynamic probability mechanism significantly reduces the parameter number in GA that making it easy to use. As each gene's probability is independent, the chromosome variety in GADP is more notable than in traditional GA, which ensures GADP has a wider search space and selects relevant features more effectively and accurately. To verify our method's superiority, we evaluate our method under multiple conditions on 15 datasets. The results demonstrate the outperformance of the proposed method. Generally, it has the best accuracy. Further, we also compare the proposed model to the popular heuristic methods like POS, FPA, and WOA. Our model still owns advantages over them.

This manuscript portrays optimization as a process. In many practical applications the environment is so complex that it is infeasible to lay out a comprehensive theoretical model and use classical algorithmic theory and mathematical optimization. It is necessary as well as beneficial to take a robust approach, by applying an optimization method that learns as one goes along, learning from experience as more aspects of the problem are observed. This view of optimization as a process has become prominent in varied fields and has led to some spectacular success in modeling and systems that are now part of our daily lives.

This paper focuses on the expected difference in borrower's repayment when there is a change in the lender's credit decisions. Classical estimators overlook the confounding effects and hence the estimation error can be magnificent. As such, we propose another approach to construct the estimators such that the error can be greatly reduced. The proposed estimators are shown to be unbiased, consistent, and robust through a combination of theoretical analysis and numerical testing. Moreover, we compare the power of estimating the causal quantities between the classical estimators and the proposed estimators. The comparison is tested across a wide range of models, including linear regression models, tree-based models, and neural network-based models, under different simulated datasets that exhibit different levels of causality, different degrees of nonlinearity, and different distributional properties. Most importantly, we apply our approaches to a large observational dataset provided by a global technology firm that operates in both the e-commerce and the lending business. We find that the relative reduction of estimation error is strikingly substantial if the causal effects are accounted for correctly.

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