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Graph-based multi-robot path planning (MRPP) is NP-hard to optimally solve. In this work, we propose the first low polynomial-time algorithm for MRPP achieving 1--1.5 asymptotic optimality guarantees on solution makespan for random instances under very high robot density. Specifically, on an $m_1\times m_2$ gird, $m_1 \ge m_2$, our RTH (Rubik Table with Highways) algorithm computes solutions for routing up to $\frac{m_1m_2}{3}$ robots with uniformly randomly distributed start and goal configurations with a makespan of $m_1 + 2m_2 + o(m_1)$, with high probability. Because the minimum makespan for such instances is $m_1 + m_2 - o(m_1)$, also with high probability, RTH guarantees $\frac{m_1+2m_2}{m_1+m_2}$ optimality as $m_1 \to \infty$ for random instances with up to $\frac{1}{3}$ robot density, with high probability. $\frac{m_1+2m_2}{m_1+m_2} \in (1, 1.5]$. Alongside the above-mentioned key result, we also establish: (1) for completely filled grids, i.e., $m_1m_2$ robots, any MRPP instance may be solved in polynomial time under a makespan of $7m_1 + 14m_2$, (2) for $\frac{m_1m_2}{3}$ robots, RTH solves arbitrary MRPP instances with makespan of $3m_1+4m_2 + o(m_1)$, (3) for $\frac{m_1m_2}{2}$ robots, a variation of RTH solves a random MRPP instance with the same 1-1.5 optimality guarantee, and (4) the same $\frac{m_1+2m_2}{m_1+m_2}$ optimality guarantee holds for regularly distributed obstacles at $\frac{1}{9}$ density together with $\frac{2m_1m_2}{9}$ randomly distributed robots; such settings directly map to real-world parcel sorting scenarios. In extensive numerical evaluations, RTH and its variants demonstrate exceptional scalability as compared with methods including ECBS and DDM, scaling to over $450 \times 300$ grids with $45,000$ robots, and consistently achieves makespan around $1.5$ optimal or better, as predicted by our theoretical analysis.

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Multi-cloud computing has become increasingly popular with enterprises looking to avoid vendor lock-in. While most cloud providers offer similar functionality, they may differ significantly in terms of performance and/or cost. A customer looking to benefit from such differences will naturally want to solve the multi-cloud configuration problem: given a workload, which cloud provider should be chosen and how should its nodes be configured in order to minimize runtime or cost? In this work, we consider solutions to this optimization problem. We develop and evaluate possible adaptations of state-of-the-art cloud configuration solutions to the multi-cloud domain. Furthermore, we identify an analogy between multi-cloud configuration and the selection-configuration problems commonly studied in the automated machine learning (AutoML) field. Inspired by this connection, we utilize popular optimizers from AutoML to solve multi-cloud configuration. Finally, we propose a new algorithm for solving multi-cloud configuration, CloudBandit (CB). It treats the outer problem of cloud provider selection as a best-arm identification problem, in which each arm pull corresponds to running an arbitrary black-box optimizer on the inner problem of node configuration. Our experiments indicate that (a) many state-of-the-art cloud configuration solutions can be adapted to multi-cloud, with best results obtained for adaptations which utilize the hierarchical structure of the multi-cloud configuration domain, (b) hierarchical methods from AutoML can be used for the multi-cloud configuration task and can outperform state-of-the-art cloud configuration solutions and (c) CB achieves competitive or lower regret relative to other tested algorithms, whilst also identifying configurations that have 65% lower median cost and 20% lower median time in production, compared to choosing a random provider and configuration.

Removing noise from the any processed images is very important. Noise should be removed in such a way that important information of image should be preserved. A decisionbased nonlinear algorithm for elimination of band lines, drop lines, mark, band lost and impulses in images is presented in this paper. The algorithm performs two simultaneous operations, namely, detection of corrupted pixels and evaluation of new pixels for replacing the corrupted pixels. Removal of these artifacts is achieved without damaging edges and details. However, the restricted window size renders median operation less effective whenever noise is excessive in that case the proposed algorithm automatically switches to mean filtering. The performance of the algorithm is analyzed in terms of Mean Square Error [MSE], Peak-Signal-to-Noise Ratio [PSNR], Signal-to-Noise Ratio Improved [SNRI], Percentage Of Noise Attenuated [PONA], and Percentage Of Spoiled Pixels [POSP]. This is compared with standard algorithms already in use and improved performance of the proposed algorithm is presented. The advantage of the proposed algorithm is that a single algorithm can replace several independent algorithms which are required for removal of different artifacts.

Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the states, are ubiquitous. Partially observable RL can be notoriously difficult -- well-known information-theoretic results show that learning partially observable Markov decision processes (POMDPs) requires an exponential number of samples in the worst case. Yet, this does not rule out the existence of large subclasses of POMDPs over which learning is tractable. In this paper we identify such a subclass, which we call weakly revealing POMDPs. This family rules out the pathological instances of POMDPs where observations are uninformative to a degree that makes learning hard. We prove that for weakly revealing POMDPs, a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to guarantee polynomial sample complexity. To the best of our knowledge, this is the first provably sample-efficient result for learning from interactions in overcomplete POMDPs, where the number of latent states can be larger than the number of observations.

The problem of continuous inverse optimal control (over finite time horizon) is to learn the unknown cost function over the sequence of continuous control variables from expert demonstrations. In this article, we study this fundamental problem in the framework of energy-based model, where the observed expert trajectories are assumed to be random samples from a probability density function defined as the exponential of the negative cost function up to a normalizing constant. The parameters of the cost function are learned by maximum likelihood via an "analysis by synthesis" scheme, which iterates (1) synthesis step: sample the synthesized trajectories from the current probability density using the Langevin dynamics via back-propagation through time, and (2) analysis step: update the model parameters based on the statistical difference between the synthesized trajectories and the observed trajectories. Given the fact that an efficient optimization algorithm is usually available for an optimal control problem, we also consider a convenient approximation of the above learning method, where we replace the sampling in the synthesis step by optimization. Moreover, to make the sampling or optimization more efficient, we propose to train the energy-based model simultaneously with a top-down trajectory generator via cooperative learning, where the trajectory generator is used to fast initialize the synthesis step of the energy-based model. We demonstrate the proposed methods on autonomous driving tasks, and show that they can learn suitable cost functions for optimal control.

Many existing algorithms for streaming geometric data analysis have been plagued by exponential dependencies in the space complexity, which are undesirable for processing high-dimensional data sets. In particular, once $d\geq\log n$, there are no known non-trivial streaming algorithms for problems such as maintaining convex hulls and L\"owner-John ellipsoids of $n$ points, despite a long line of work in streaming computational geometry since [AHV04]. We simultaneously improve these results to $\mathrm{poly}(d,\log n)$ bits of space by trading off with a $\mathrm{poly}(d,\log n)$ factor distortion. We achieve these results in a unified manner, by designing the first streaming algorithm for maintaining a coreset for $\ell_\infty$ subspace embeddings with $\mathrm{poly}(d,\log n)$ space and $\mathrm{poly}(d,\log n)$ distortion. Our algorithm also gives similar guarantees in the \emph{online coreset} model. Along the way, we sharpen results for online numerical linear algebra by replacing a log condition number dependence with a $\log n$ dependence, answering a question of [BDM+20]. Our techniques provide a novel connection between leverage scores, a fundamental object in numerical linear algebra, and computational geometry. For $\ell_p$ subspace embeddings, we give nearly optimal trade-offs between space and distortion for one-pass streaming algorithms. For instance, we give a deterministic coreset using $O(d^2\log n)$ space and $O((d\log n)^{1/2-1/p})$ distortion for $p>2$, whereas previous deterministic algorithms incurred a $\mathrm{poly}(n)$ factor in the space or the distortion [CDW18]. Our techniques have implications in the offline setting, where we give optimal trade-offs between the space complexity and distortion of subspace sketch data structures. To do this, we give an elementary proof of a "change of density" theorem of [LT80] and make it algorithmic.

In this paper we propose a methodology to accelerate the resolution of the so-called "Sorted L-One Penalized Estimation" (SLOPE) problem. Our method leverages the concept of "safe screening", well-studied in the literature for \textit{group-separable} sparsity-inducing norms, and aims at identifying the zeros in the solution of SLOPE. More specifically, we derive a set of \(\tfrac{n(n+1)}{2}\) inequalities for each element of the \(n\)-dimensional primal vector and prove that the latter can be safely screened if some subsets of these inequalities are verified. We propose moreover an efficient algorithm to jointly apply the proposed procedure to all the primal variables. Our procedure has a complexity \(\mathcal{O}(n\log n + LT)\) where \(T\leq n\) is a problem-dependent constant and \(L\) is the number of zeros identified by the tests. Numerical experiments confirm that, for a prescribed computational budget, the proposed methodology leads to significant improvements of the solving precision.

We consider M-estimation problems, where the target value is determined using a minimizer of an expected functional of a Levy process. With discrete observations from the Levy process, we can produce a "quasi-path" by shuffling increments of the Levy process, we call it a quasi-process. Under a suitable sampling scheme, a quasi-process can converge weakly to the true process according to the properties of the stationary and independent increments. Using this resampling technique, we can estimate objective functionals similar to those estimated using the Monte Carlo simulations, and it is available as a contrast function. The M-estimator based on these quasi-processes can be consistent and asymptotically normal.

Computing a dense subgraph is a fundamental problem in graph mining, with a diverse set of applications ranging from electronic commerce to community detection in social networks. In many of these applications, the underlying context is better modelled as a weighted hypergraph that keeps evolving with time. This motivates the problem of maintaining the densest subhypergraph of a weighted hypergraph in a {\em dynamic setting}, where the input keeps changing via a sequence of updates (hyperedge insertions/deletions). Previously, the only known algorithm for this problem was due to Hu et al. [HWC17]. This algorithm worked only on unweighted hypergraphs, and had an approximation ratio of $(1+\epsilon)r^2$ and an update time of $O(\text{poly} (r, \log n))$, where $r$ denotes the maximum rank of the input across all the updates. We obtain a new algorithm for this problem, which works even when the input hypergraph is weighted. Our algorithm has a significantly improved (near-optimal) approximation ratio of $(1+\epsilon)$ that is independent of $r$, and a similar update time of $O(\text{poly} (r, \log n))$. It is the first $(1+\epsilon)$-approximation algorithm even for the special case of weighted simple graphs. To complement our theoretical analysis, we perform experiments with our dynamic algorithm on large-scale, real-world data-sets. Our algorithm significantly outperforms the state of the art [HWC17] both in terms of accuracy and efficiency.

Vector Perturbation Precoding (VPP) can speed up downlink data transmissions in Large and Massive Multi-User MIMO systems but is known to be NP-hard. While there are several algorithms in the literature for VPP under total power constraint, they are not applicable for VPP under per-antenna power constraint. This paper proposes a novel, parallel tree search algorithm for VPP under per-antenna power constraint, called \emph{\textbf{TreeStep}}, to find good quality solutions to the VPP problem with practical computational complexity. We show that our method can provide huge performance gain over simple linear precoding like Regularised Zero Forcing. We evaluate TreeStep for several large MIMO~($16\times16$ and $24\times24$) and massive MIMO~($16\times32$ and $24\times 48$) and demonstrate that TreeStep outperforms the popular polynomial-time VPP algorithm, the Fixed Complexity Sphere Encoder, by achieving the extremely low BER of $10^{-6}$ at a much lower SNR.

Bayesian model selection provides a powerful framework for objectively comparing models directly from observed data, without reference to ground truth data. However, Bayesian model selection requires the computation of the marginal likelihood (model evidence), which is computationally challenging, prohibiting its use in many high-dimensional Bayesian inverse problems. With Bayesian imaging applications in mind, in this work we present the proximal nested sampling methodology to objectively compare alternative Bayesian imaging models for applications that use images to inform decisions under uncertainty. The methodology is based on nested sampling, a Monte Carlo approach specialised for model comparison, and exploits proximal Markov chain Monte Carlo techniques to scale efficiently to large problems and to tackle models that are log-concave and not necessarily smooth (e.g., involving l_1 or total-variation priors). The proposed approach can be applied computationally to problems of dimension O(10^6) and beyond, making it suitable for high-dimensional inverse imaging problems. It is validated on large Gaussian models, for which the likelihood is available analytically, and subsequently illustrated on a range of imaging problems where it is used to analyse different choices of dictionary and measurement model.

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