Recent advancements in Large Language Models empower them to follow freeform instructions, including imitating generic or specific demographic personas in conversations. Generic personas refer to an individual from a demographic group (e.g. an Asian person), whereas specific personas can be actual names of historical figures. While the adoption of personas allows dialogue systems to be more engaging and approachable to users, it also carries the potential risk of exacerbating social biases in model responses, further causing societal harms through interactions with users. In this paper, we systematically study "persona biases", which we define to be the sensitivity of harmful dialogue model behaviors to different persona adoptions. We categorize persona biases into biases in harmful expression and harmful agreement, as well as establish a comprehensive evaluation framework to measure persona biases in five aspects: Offensiveness, Toxic Continuation, Regard, Stereotype Agreement, and Toxic Agreement. Additionally, we propose to comprehensively investigate persona biases through experimenting with UniversalPersona, a systematized persona dataset with a comprehensive list of both generic and specific model personas. Through benchmarking on four different models, including Blender, ChatGPT, Alpaca, and Vicuna, our study uncovers significant persona biases in these dialogue systems.Findings of our study underscores the immediate need to revisit the use of persona traits in dialogue agents, to ensure their safe application.
To what extent can language alone give rise to complex concepts, or is embodied experience essential? Recent advancements in large language models (LLMs) offer fresh perspectives on this question. Although LLMs are trained on restricted modalities, they exhibit human-like performance in diverse psychological tasks. Our study compared representations of 4,442 lexical concepts between humans and ChatGPTs (GPT-3.5 and GPT-4) across multiple dimensions, including five key domains: emotion, salience, mental visualization, sensory, and motor experience. We identify two main findings: 1) Both models strongly align with human representations in non-sensorimotor domains but lag in sensory and motor areas, with GPT-4 outperforming GPT-3.5; 2) GPT-4's gains are associated with its additional visual learning, which also appears to benefit related dimensions like haptics and imageability. These results highlight the limitations of language in isolation, and that the integration of diverse modalities of inputs leads to a more human-like conceptual representation.
Programs using random values can either make all choices in advance (eagerly) or sample as needed (lazily). In formal proofs, we focus on indistinguishability between two lazy programs, a common requirement in the random oracle model (ROM). While rearranging sampling instructions often solves this, it gets complex when sampling is spread across procedures. The traditional approach, introduced by Bellare and Rogaway in 2004, converts programs to eager sampling, but requires assuming finite memory, a polynomial bound, and artificial resampling functions. We introduce a novel approach in probabilistic Relational Hoare Logic (pRHL) that directly proves indistinguishability, eliminating the need for conversions and the mentioned assumptions. We also implement this approach in the EasyCrypt theorem prover, showing that it can be a convenient alternative to the traditional method.
This work focuses on the potential of Vision LLMs (VLLMs) in visual reasoning. Different from prior studies, we shift our focus from evaluating standard performance to introducing a comprehensive safety evaluation suite, covering both out-of-distribution (OOD) generalization and adversarial robustness. For the OOD evaluation, we present two novel VQA datasets, each with one variant, designed to test model performance under challenging conditions. In exploring adversarial robustness, we propose a straightforward attack strategy for misleading VLLMs to produce visual-unrelated responses. Moreover, we assess the efficacy of two jailbreaking strategies, targeting either the vision or language component of VLLMs. Our evaluation of 21 diverse models, ranging from open-source VLLMs to GPT-4V, yields interesting observations: 1) Current VLLMs struggle with OOD texts but not images, unless the visual information is limited; and 2) These VLLMs can be easily misled by deceiving vision encoders only, and their vision-language training often compromise safety protocols. We release this safety evaluation suite at //github.com/UCSC-VLAA/vllm-safety-benchmark.
We present a generative approach to forecast long-term future human behavior in 3D, requiring only weak supervision from readily available 2D human action data. This is a fundamental task enabling many downstream applications. The required ground-truth data is hard to capture in 3D (mocap suits, expensive setups) but easy to acquire in 2D (simple RGB cameras). Thus, we design our method to only require 2D RGB data while being able to generate 3D human motion sequences. We use a differentiable 2D projection scheme in an autoregressive manner for weak supervision, and an adversarial loss for 3D regularization. Our method predicts long and complex behavior sequences (e.g. cooking, assembly) consisting of multiple sub-actions. We tackle this in a semantically hierarchical manner, jointly predicting high-level coarse action labels together with their low-level fine-grained realizations as characteristic 3D human poses. We observe that these two action representations are coupled in nature, and joint prediction benefits both action and pose forecasting. Our experiments demonstrate the complementary nature of joint action and 3D pose prediction: our joint approach outperforms each task treated individually, enables robust longer-term sequence prediction, and outperforms alternative approaches to forecast actions and characteristic 3D poses.
Current methods based on Neural Radiance Fields (NeRF) significantly lack the capacity to quantify uncertainty in their predictions, particularly on the unseen space including the occluded and outside scene content. This limitation hinders their extensive applications in robotics, where the reliability of model predictions has to be considered for tasks such as robotic exploration and planning in unknown environments. To address this, we propose a novel approach to estimate a 3D Uncertainty Field based on the learned incomplete scene geometry, which explicitly identifies these unseen regions. By considering the accumulated transmittance along each camera ray, our Uncertainty Field infers 2D pixel-wise uncertainty, exhibiting high values for rays directly casting towards occluded or outside the scene content. To quantify the uncertainty on the learned surface, we model a stochastic radiance field. Our experiments demonstrate that our approach is the only one that can explicitly reason about high uncertainty both on 3D unseen regions and its involved 2D rendered pixels, compared with recent methods. Furthermore, we illustrate that our designed uncertainty field is ideally suited for real-world robotics tasks, such as next-best-view selection.
Pre-trained Foundation Models (PFMs) have ushered in a paradigm-shift in Artificial Intelligence, due to their ability to learn general-purpose representations that can be readily employed in a wide range of downstream tasks. While PFMs have been successfully adopted in various fields such as Natural Language Processing and Computer Vision, their capacity in handling geospatial data and answering urban questions remains limited. This can be attributed to the intrinsic heterogeneity of geospatial data, which encompasses different data types, including points, segments and regions, as well as multiple information modalities, such as a spatial position, visual characteristics and textual annotations. The proliferation of Volunteered Geographic Information initiatives, and the ever-increasing availability of open geospatial data sources, like OpenStreetMap, which is freely accessible globally, unveil a promising opportunity to bridge this gap. In this paper, we present CityFM, a self-supervised framework to train a foundation model within a selected geographical area of interest, such as a city. CityFM relies solely on open data from OSM, and produces multimodal representations of entities of different types, incorporating spatial, visual, and textual information. We analyse the entity representations generated using our foundation models from a qualitative perspective, and conduct quantitative experiments on road, building, and region-level downstream tasks. We compare its results to algorithms tailored specifically for the respective applications. In all the experiments, CityFM achieves performance superior to, or on par with, the baselines.
We present a novel Graph-based debiasing Algorithm for Underreported Data (GRAUD) aiming at an efficient joint estimation of event counts and discovery probabilities across spatial or graphical structures. This innovative method provides a solution to problems seen in fields such as policing data and COVID-$19$ data analysis. Our approach avoids the need for strong priors typically associated with Bayesian frameworks. By leveraging the graph structures on unknown variables $n$ and $p$, our method debiases the under-report data and estimates the discovery probability at the same time. We validate the effectiveness of our method through simulation experiments and illustrate its practicality in one real-world application: police 911 calls-to-service data.
Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.
With the extremely rapid advances in remote sensing (RS) technology, a great quantity of Earth observation (EO) data featuring considerable and complicated heterogeneity is readily available nowadays, which renders researchers an opportunity to tackle current geoscience applications in a fresh way. With the joint utilization of EO data, much research on multimodal RS data fusion has made tremendous progress in recent years, yet these developed traditional algorithms inevitably meet the performance bottleneck due to the lack of the ability to comprehensively analyse and interpret these strongly heterogeneous data. Hence, this non-negligible limitation further arouses an intense demand for an alternative tool with powerful processing competence. Deep learning (DL), as a cutting-edge technology, has witnessed remarkable breakthroughs in numerous computer vision tasks owing to its impressive ability in data representation and reconstruction. Naturally, it has been successfully applied to the field of multimodal RS data fusion, yielding great improvement compared with traditional methods. This survey aims to present a systematic overview in DL-based multimodal RS data fusion. More specifically, some essential knowledge about this topic is first given. Subsequently, a literature survey is conducted to analyse the trends of this field. Some prevalent sub-fields in the multimodal RS data fusion are then reviewed in terms of the to-be-fused data modalities, i.e., spatiospectral, spatiotemporal, light detection and ranging-optical, synthetic aperture radar-optical, and RS-Geospatial Big Data fusion. Furthermore, We collect and summarize some valuable resources for the sake of the development in multimodal RS data fusion. Finally, the remaining challenges and potential future directions are highlighted.
How can we estimate the importance of nodes in a knowledge graph (KG)? A KG is a multi-relational graph that has proven valuable for many tasks including question answering and semantic search. In this paper, we present GENI, a method for tackling the problem of estimating node importance in KGs, which enables several downstream applications such as item recommendation and resource allocation. While a number of approaches have been developed to address this problem for general graphs, they do not fully utilize information available in KGs, or lack flexibility needed to model complex relationship between entities and their importance. To address these limitations, we explore supervised machine learning algorithms. In particular, building upon recent advancement of graph neural networks (GNNs), we develop GENI, a GNN-based method designed to deal with distinctive challenges involved with predicting node importance in KGs. Our method performs an aggregation of importance scores instead of aggregating node embeddings via predicate-aware attention mechanism and flexible centrality adjustment. In our evaluation of GENI and existing methods on predicting node importance in real-world KGs with different characteristics, GENI achieves 5-17% higher NDCG@100 than the state of the art.