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Data collection through the Internet of Things (IoT) devices, or smart devices, in commercial buildings enables possibilities for increased convenience and energy efficiency. However, such benefits face a large perceptual challenge when being implemented in practice, due to the different ways occupants working in the buildings understand and trust in the data collection. The semi-public, pervasive, and multi-modal nature of data collection in smart buildings points to the need to study occupants' understanding of data collection and notification preferences. We conduct an online study with 492 participants in the US who report working in smart commercial buildings regarding: 1) awareness and perception of data collection in smart commercial buildings, 2) privacy notification preferences, and 3) potential factors for privacy notification preferences. We find that around half of the participants are not fully aware of the data collection and use practices of IoT even though they notice the presence of IoT devices and sensors. We also discover many misunderstandings around different data practices. The majority of participants want to be notified of data practices in smart buildings, and they prefer push notifications to passive ones such as websites or physical signs. Surprisingly, mobile app notification, despite being a popular channel for smart homes, is the least preferred method for smart commercial buildings.

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Federated Learning (FL) has emerged as a decentralized technique, where contrary to traditional centralized approaches, devices perform a model training in a collaborative manner, while preserving data privacy. Despite the existing efforts made in FL, its environmental impact is still under investigation, since several critical challenges regarding its applicability to wireless networks have been identified. Towards mitigating the carbon footprint of FL, the current work proposes a Genetic Algorithm (GA) approach, targeting the minimization of both the overall energy consumption of an FL process and any unnecessary resource utilization, by orchestrating the computational and communication resources of the involved devices, while guaranteeing a certain FL model performance target. A penalty function is introduced in the offline phase of the GA that penalizes the strategies that violate the constraints of the environment, ensuring a safe GA process. Evaluation results show the effectiveness of the proposed scheme compared to two state-of-the-art baseline solutions, achieving a decrease of up to 83% in the total energy consumption.

Rank-based approaches are among the most popular nonparametric methods for univariate data in tackling statistical problems such as hypothesis testing due to their robustness and effectiveness. However, they are unsatisfactory for more complex data. In the era of big data, high-dimensional and non-Euclidean data, such as networks and images, are ubiquitous and pose challenges for statistical analysis. Existing multivariate ranks such as component-wise, spatial, and depth-based ranks do not apply to non-Euclidean data and have limited performance for high-dimensional data. Instead of dealing with the ranks of observations, we propose two types of ranks applicable to complex data based on a similarity graph constructed on observations: a graph-induced rank defined by the inductive nature of the graph and an overall rank defined by the weight of edges in the graph. To illustrate their utilization, both the new ranks are used to construct test statistics for the two-sample hypothesis testing, which converge to the $\chi_2^2$ distribution under the permutation null distribution and some mild conditions of the ranks, enabling an easy type-I error control. Simulation studies show that the new method exhibits good power under a wide range of alternatives compared to existing methods. The new test is illustrated on the New York City taxi data for comparing travel patterns in consecutive months and a brain network dataset comparing male and female subjects.

Many data insight questions can be viewed as searching in a large space of tables and finding important ones, where the notion of importance is defined in some adhoc user defined manner. This paper presents Holistic Cube Analysis (HoCA), a framework that augments the capabilities of relational queries for such problems. HoCA first augments the relational data model and introduces a new data type AbstractCube, defined as a function which maps a region-features pair to a relational table (a region is a tuple which specifies values of a set of dimensions). AbstractCube provides a logical form of data, and HoCA operators are cube-to-cube transformations. We describe two basic but fundamental HoCA operators, cube crawling and cube join (with many possible extensions). Cube crawling explores a region space, and outputs a cube that maps regions to signal vectors. Cube join, in turn, is critical for composition, allowing one to join information from different cubes for deeper analysis. Cube crawling introduces two novel programming features, (programmable) Region Analysis Models (RAMs) and Multi-Model Crawling. Crucially, RAM has a notion of population features, which allows one to go beyond only analyzing local features at a region, and program region-population analysis that compares region and population features, capturing a large class of importance notions. HoCA has a rich algorithmic space, such as optimizing crawling and join performance, and physical design of cubes. We have implemented and deployed HoCA at Google. Our early HoCA offering has attracted more than 30 teams building applications with it, across a diverse spectrum of fields including system monitoring, experimentation analysis, and business intelligence. For many applications, HoCA empowers novel and powerful analyses, such as instances of recurrent crawling, which are challenging to achieve otherwise.

Federated learning is a decentralized machine learning paradigm that allows multiple clients to collaborate by leveraging local computational power and the models transmission. This method reduces the costs and privacy concerns associated with centralized machine learning methods while ensuring data privacy by distributing training data across heterogeneous devices. On the other hand, federated learning has the drawback of data leakage due to the lack of privacy-preserving mechanisms employed during storage, transfer, and sharing, thus posing significant risks to data owners and suppliers. Blockchain technology has emerged as a promising technology for offering secure data-sharing platforms in federated learning, especially in Industrial Internet of Things (IIoT) settings. This survey aims to compare the performance and security of various data privacy mechanisms adopted in blockchain-based federated learning architectures. We conduct a systematic review of existing literature on secure data-sharing platforms for federated learning provided by blockchain technology, providing an in-depth overview of blockchain-based federated learning, its essential components, and discussing its principles, and potential applications. The primary contribution of this survey paper is to identify critical research questions and propose potential directions for future research in blockchain-based federated learning.

Since the cyberspace consolidated as fifth warfare dimension, the different actors of the defense sector began an arms race toward achieving cyber superiority, on which research, academic and industrial stakeholders contribute from a dual vision, mostly linked to a large and heterogeneous heritage of developments and adoption of civilian cybersecurity capabilities. In this context, augmenting the conscious of the context and warfare environment, risks and impacts of cyber threats on kinetic actuations became a critical rule-changer that military decision-makers are considering. A major challenge on acquiring mission-centric Cyber Situational Awareness (CSA) is the dynamic inference and assessment of the vertical propagations from situations that occurred at the mission supportive Information and Communications Technologies (ICT), up to their relevance at military tactical, operational and strategical views. In order to contribute on acquiring CSA, this paper addresses a major gap in the cyber defence state-of-the-art: the dynamic identification of Key Cyber Terrains (KCT) on a mission-centric context. Accordingly, the proposed KCT identification approach explores the dependency degrees among tasks and assets defined by commanders as part of the assessment criteria. These are correlated with the discoveries on the operational network and the asset vulnerabilities identified thorough the supported mission development. The proposal is presented as a reference model that reveals key aspects for mission-centric KCT analysis and supports its enforcement and further enforcement by including an illustrative application case.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

Artificial Intelligence (AI) is rapidly becoming integrated into military Command and Control (C2) systems as a strategic priority for many defence forces. The successful implementation of AI is promising to herald a significant leap in C2 agility through automation. However, realistic expectations need to be set on what AI can achieve in the foreseeable future. This paper will argue that AI could lead to a fragility trap, whereby the delegation of C2 functions to an AI could increase the fragility of C2, resulting in catastrophic strategic failures. This calls for a new framework for AI in C2 to avoid this trap. We will argue that antifragility along with agility should form the core design principles for AI-enabled C2 systems. This duality is termed Agile, Antifragile, AI-Enabled Command and Control (A3IC2). An A3IC2 system continuously improves its capacity to perform in the face of shocks and surprises through overcompensation from feedback during the C2 decision-making cycle. An A3IC2 system will not only be able to survive within a complex operational environment, it will also thrive, benefiting from the inevitable shocks and volatility of war.

Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.

Federated learning (FL) is an emerging, privacy-preserving machine learning paradigm, drawing tremendous attention in both academia and industry. A unique characteristic of FL is heterogeneity, which resides in the various hardware specifications and dynamic states across the participating devices. Theoretically, heterogeneity can exert a huge influence on the FL training process, e.g., causing a device unavailable for training or unable to upload its model updates. Unfortunately, these impacts have never been systematically studied and quantified in existing FL literature. In this paper, we carry out the first empirical study to characterize the impacts of heterogeneity in FL. We collect large-scale data from 136k smartphones that can faithfully reflect heterogeneity in real-world settings. We also build a heterogeneity-aware FL platform that complies with the standard FL protocol but with heterogeneity in consideration. Based on the data and the platform, we conduct extensive experiments to compare the performance of state-of-the-art FL algorithms under heterogeneity-aware and heterogeneity-unaware settings. Results show that heterogeneity causes non-trivial performance degradation in FL, including up to 9.2% accuracy drop, 2.32x lengthened training time, and undermined fairness. Furthermore, we analyze potential impact factors and find that device failure and participant bias are two potential factors for performance degradation. Our study provides insightful implications for FL practitioners. On the one hand, our findings suggest that FL algorithm designers consider necessary heterogeneity during the evaluation. On the other hand, our findings urge system providers to design specific mechanisms to mitigate the impacts of heterogeneity.

Within the rapidly developing Internet of Things (IoT), numerous and diverse physical devices, Edge devices, Cloud infrastructure, and their quality of service requirements (QoS), need to be represented within a unified specification in order to enable rapid IoT application development, monitoring, and dynamic reconfiguration. But heterogeneities among different configuration knowledge representation models pose limitations for acquisition, discovery and curation of configuration knowledge for coordinated IoT applications. This paper proposes a unified data model to represent IoT resource configuration knowledge artifacts. It also proposes IoT-CANE (Context-Aware recommendatioN systEm) to facilitate incremental knowledge acquisition and declarative context driven knowledge recommendation.

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