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The error exponent of fixed-length lossy source coding was established by Marton. Ahlswede showed that this exponent can be discontinuous at a rate $R$, depending on the probability distribution $P$ of the given information source and the distortion measure $d(x,y)$. The reason for the discontinuity in the error exponent is that there exists $(d,\Delta)$ such that the rate-distortion function $R(\Delta|P)$ is neither concave nor quasi-concave with respect to $P$. Arimoto's algorithm for computing the error exponent in lossy source coding is based on Blahut's parametric representation of the error exponent. However, Blahut's parametric representation is a lower convex envelope of Marton's exponent, and the two do not generally agree. The contribution of this paper is to provide a parametric representation that perfectly matches with the inverse function of Marton's exponent, thus avoiding the problem of the rate-distortion function being non-convex with respect to $P$. The optimal distribution for fixed parameters can be obtained using Arimoto's algorithm. Performing a nonconvex optimization over the parameters successfully yields the inverse function of Marton's exponent.

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Random forests and, more generally, (decision\nobreakdash-)tree ensembles are widely used methods for classification and regression. Recent algorithmic advances allow to compute decision trees that are optimal for various measures such as their size or depth. We are not aware of such research for tree ensembles and aim to contribute to this area. Mainly, we provide two novel algorithms and corresponding lower bounds. First, we are able to carry over and substantially improve on tractability results for decision trees, obtaining a $(6\delta D S)^S \cdot poly$-time algorithm, where $S$ is the number of cuts in the tree ensemble, $D$ the largest domain size, and $\delta$ is the largest number of features in which two examples differ. To achieve this, we introduce the witness-tree technique which also seems promising for practice. Second, we show that dynamic programming, which has been successful for decision trees, may also be viable for tree ensembles, providing an $\ell^n \cdot poly$-time algorithm, where $\ell$ is the number of trees and $n$ the number of examples. Finally, we compare the number of cuts necessary to classify training data sets for decision trees and tree ensembles, showing that ensembles may need exponentially fewer cuts for increasing number of trees.

In this paper, we study a large-scale multi-agent minimax optimization problem, which models many interesting applications in statistical learning and game theory, including Generative Adversarial Networks (GANs). The overall objective is a sum of agents' private local objective functions. We first analyze an important special case, empirical minimax problem, where the overall objective approximates a true population minimax risk by statistical samples. We provide generalization bounds for learning with this objective through Rademacher complexity analysis. Then, we focus on the federated setting, where agents can perform local computation and communicate with a central server. Most existing federated minimax algorithms either require communication per iteration or lack performance guarantees with the exception of Local Stochastic Gradient Descent Ascent (SGDA), a multiple-local-update descent ascent algorithm which guarantees convergence under a diminishing stepsize. By analyzing Local SGDA under the ideal condition of no gradient noise, we show that generally it cannot guarantee exact convergence with constant stepsizes and thus suffers from slow rates of convergence. To tackle this issue, we propose FedGDA-GT, an improved Federated (Fed) Gradient Descent Ascent (GDA) method based on Gradient Tracking (GT). When local objectives are Lipschitz smooth and strongly-convex-strongly-concave, we prove that FedGDA-GT converges linearly with a constant stepsize to global $\epsilon$-approximation solution with $\mathcal{O}(\log (1/\epsilon))$ rounds of communication, which matches the time complexity of centralized GDA method. Finally, we numerically show that FedGDA-GT outperforms Local SGDA.

Gradient-based methods for value estimation in reinforcement learning have favorable stability properties, but they are typically much slower than Temporal Difference (TD) learning methods. We study the root causes of this slowness and show that Mean Square Bellman Error (MSBE) is an ill-conditioned loss function in the sense that its Hessian has large condition-number. To resolve the adverse effect of poor conditioning of MSBE on gradient based methods, we propose a low complexity batch-free proximal method that approximately follows the Gauss-Newton direction and is asymptotically robust to parameterization. Our main algorithm, called RANS, is efficient in the sense that it is significantly faster than the residual gradient methods while having almost the same computational complexity, and is competitive with TD on the classic problems that we tested.

Compared to on-policy counterparts, off-policy model-free deep reinforcement learning can improve data efficiency by repeatedly using the previously gathered data. However, off-policy learning becomes challenging when the discrepancy between the underlying distributions of the agent's policy and collected data increases. Although the well-studied importance sampling and off-policy policy gradient techniques were proposed to compensate for this discrepancy, they usually require a collection of long trajectories and induce additional problems such as vanishing/exploding gradients or discarding many useful experiences, which eventually increases the computational complexity. Moreover, their generalization to either continuous action domains or policies approximated by deterministic deep neural networks is strictly limited. To overcome these limitations, we introduce a novel policy similarity measure to mitigate the effects of such discrepancy in continuous control. Our method offers an adequate single-step off-policy correction that is applicable to deterministic policy networks. Theoretical and empirical studies demonstrate that it can achieve a "safe" off-policy learning and substantially improve the state-of-the-art by attaining higher returns in fewer steps than the competing methods through an effective schedule of the learning rate in Q-learning and policy optimization.

Modern SAT solvers are designed to handle problems expressed in Conjunctive Normal Form (CNF) so that non-CNF problems must be CNF-ized upfront, typically by using variants of either Tseitin or Plaisted and Greenbaum transformations. When passing from solving to enumeration, however, the capability of producing partial satisfying assignments that are as small as possible becomes crucial, which raises the question of whether such CNF encodings are also effective for enumeration. In this paper, we investigate both theoretically and empirically the effectiveness of CNF conversions for SAT enumeration. On the negative side, we show that: (i) Tseitin transformation prevents the solver from producing short partial assignments, thus seriously affecting the effectiveness of enumeration; (ii) Plaisted and Greenbaum transformation overcomes this problem only in part. On the positive side, we show that combining Plaisted and Greenbaum transformation with NNF preprocessing upfront -- which is typically not used in solving -- can fully overcome the problem and can drastically reduce both the number of partial assignments and the execution time.

We consider gradient coding in the presence of an adversary, controlling so-called malicious workers trying to corrupt the computations. Previous works propose the use of MDS codes to treat the inputs of the malicious workers as errors and correct them using the error-correction properties of the code. This comes at the expense of increasing the replication, i.e., the number of workers each partial gradient is computed by. In this work, we reduce replication by proposing a method that detects the erroneous inputs from the malicious workers, hence transforming them into erasures. For $s$ malicious workers, our solution can reduce the replication to $s+1$ instead of $2s+1$ for each partial gradient at the expense of only $s$ additional computations at the main node and additional rounds of light communication between the main node and the workers. We give fundamental limits of the general framework for fractional repetition data allocation. Our scheme is optimal in terms of replication and local computation but incurs a communication cost that is asymptotically, in the size of the dataset, a multiplicative factor away from the derived bound.

Modern machine learning paradigms, such as deep learning, occur in or close to the interpolation regime, wherein the number of model parameters is much larger than the number of data samples. In this work, we propose a regularity condition within the interpolation regime which endows the stochastic gradient method with the same worst-case iteration complexity as the deterministic gradient method, while using only a single sampled gradient (or a minibatch) in each iteration. In contrast, all existing guarantees require the stochastic gradient method to take small steps, thereby resulting in a much slower linear rate of convergence. Finally, we demonstrate that our condition holds when training sufficiently wide feedforward neural networks with a linear output layer.

Quantum algorithms for optimization problems are of general interest. Despite recent progress in classical lower bounds for nonconvex optimization under different settings and quantum lower bounds for convex optimization, quantum lower bounds for nonconvex optimization are still widely open. In this paper, we conduct a systematic study of quantum query lower bounds on finding $\epsilon$-approximate stationary points of nonconvex functions, and we consider the following two important settings: 1) having access to $p$-th order derivatives; or 2) having access to stochastic gradients. The classical query lower bounds is $\Omega\big(\epsilon^{-\frac{1+p}{p}}\big)$ regarding the first setting, and $\Omega(\epsilon^{-4})$ regarding the second setting (or $\Omega(\epsilon^{-3})$ if the stochastic gradient function is mean-squared smooth). In this paper, we extend all these classical lower bounds to the quantum setting. They match the classical algorithmic results respectively, demonstrating that there is no quantum speedup for finding $\epsilon$-stationary points of nonconvex functions with $p$-th order derivative inputs or stochastic gradient inputs, whether with or without the mean-squared smoothness assumption. Technically, our quantum lower bounds are obtained by showing that the sequential nature of classical hard instances in all these settings also applies to quantum queries, preventing any quantum speedup other than revealing information of the stationary points sequentially.

We consider the problem of computing a sparse binary representation of an image. To be precise, given an image and an overcomplete, non-orthonormal basis, we aim to find a sparse binary vector indicating the minimal set of basis vectors that when added together best reconstruct the given input. We formulate this problem with an $L_2$ loss on the reconstruction error, and an $L_0$ (or, equivalently, an $L_1$) loss on the binary vector enforcing sparsity. This yields a so-called Quadratic Unconstrained Binary Optimization (QUBO) problem, whose solution is generally NP-hard to find. The contribution of this work is twofold. First, the method of unsupervised and unnormalized dictionary feature learning for a desired sparsity level to best match the data is presented. Second, the binary sparse coding problem is then solved on the Loihi 1 neuromorphic chip by the use of stochastic networks of neurons to traverse the non-convex energy landscape. The solutions are benchmarked against the classical heuristic simulated annealing. We demonstrate neuromorphic computing is suitable for sampling low energy solutions of binary sparse coding QUBO models, and although Loihi 1 is capable of sampling very sparse solutions of the QUBO models, there needs to be improvement in the implementation in order to be competitive with simulated annealing.

We address the problem of controlling Connected and Automated Vehicles (CAVs) in conflict areas of a traffic network subject to hard safety constraints. It has been shown that such problems can be solved through a combination of tractable optimal control problems and Control Barrier Functions (CBFs) that guarantee the satisfaction of all constraints. These solutions can be reduced to a sequence of Quadratic Programs (QPs) which are efficiently solved on line over discrete time steps. However, guaranteeing the feasibility of the CBF-based QP method within each discretized time interval requires the careful selection of time steps which need to be sufficiently small. This creates computational requirements and communication rates between agents which may hinder the controller's application to real CAVs. In this paper, we overcome this limitation by adopting an event-triggered approach for CAVs in a conflict area such that the next QP is triggered by properly defined events with a safety guarantee. We present a laboratory-scale test bed we have developed to emulate merging roadways using mobile robots as CAVs which can be used to demonstrate how the event-triggered scheme is computationally efficient and can handle measurement uncertainties and noise compared to time-driven control while guaranteeing safety.

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