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Soft robotic grippers facilitate contact-rich manipulation, including robust grasping of varied objects. Yet the beneficial compliance of a soft gripper also results in significant deformation that can make precision manipulation challenging. We present visual pressure estimation & control (VPEC), a method that uses a single RGB image of an unmodified soft gripper from an external camera to directly infer pressure applied to the world by the gripper. We present inference results for a pneumatic gripper and a tendon-actuated gripper making contact with a flat surface. We also show that VPEC enables precision manipulation via closed-loop control of inferred pressure. We present results for a mobile manipulator (Stretch RE1 from Hello Robot) using visual servoing to do the following: achieve target pressures when making contact; follow a spatial pressure trajectory; and grasp small objects, including a microSD card, a washer, a penny, and a pill. Overall, our results show that VPEC enables grippers with high compliance to perform precision manipulation.

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Drawing a direct analogy with the well-studied vibration or elastic modes, we introduce an object's fracture modes, which constitute its preferred or most natural ways of breaking. We formulate a sparsified eigenvalue problem, which we solve iteratively to obtain the n lowest-energy modes. These can be precomputed for a given shape to obtain a prefracture pattern that can substitute the state of the art for realtime applications at no runtime cost but significantly greater realism. Furthermore, any realtime impact can be projected onto our modes to obtain impact-dependent fracture patterns without the need for any online crack propagation simulation. We not only introduce this theoretically novel concept, but also show its fundamental and practical superiority in a diverse set of examples and contexts.

A guiding robot aims to effectively bring people to and from specific places within environments that are possibly unknown to them. During this operation the robot should be able to detect and track the accompanied person, trying never to lose sight of her/him. A solution to minimize this event is to use an omnidirectional camera: its 360{\deg} Field of View (FoV) guarantees that any framed object cannot leave the FoV if not occluded or very far from the sensor. However, the acquired panoramic videos introduce new challenges in perception tasks such as people detection and tracking, including the large size of the images to be processed, the distortion effects introduced by the cylindrical projection and the periodic nature of panoramic images. In this paper, we propose a set of targeted methods that allow to effectively adapt to panoramic videos a standard people detection and tracking pipeline originally designed for perspective cameras. Our methods have been implemented and tested inside a deep learning-based people detection and tracking framework with a commercial 360{\deg} camera. Experiments performed on datasets specifically acquired for guiding robot applications and on a real service robot show the effectiveness of the proposed approach over other state-of-the-art systems. We release with this paper the acquired and annotated datasets and the open-source implementation of our method.

The goal of the Mars Sample Return campaign is to collect soil samples from the surface of Mars and return them to Earth for further study. The samples will be acquired and stored in metal tubes by the Perseverance rover and deposited on the Martian surface. As part of this campaign, it is expected the Sample Fetch Rover will be in charge of localizing and gathering up to 35 sample tubes over 150 Martian sols. Autonomous capabilities are critical for the success of the overall campaign and for the Sample Fetch Rover in particular. This work proposes a novel approach for the autonomous detection and pose estimation of the sample tubes. For the detection stage, a Deep Neural Network and transfer learning from a synthetic dataset are proposed. The dataset is created from photorealistic 3D simulations of Martian scenarios. Additionally, Computer Vision techniques are used to estimate the detected sample tubes poses. Finally, laboratory tests of the Sample Localization procedure are performed using the ExoMars Testing Rover on a Mars-like testbed. These tests validate the proposed approach in different hardware architectures, providing promising results related to the sample detection and pose estimation.

Real-time control for robotics is a popular research area in the reinforcement learning (RL) community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite these advances, solving goal-oriented tasks still require complex architectural changes or heavy constraints to be placed on the problem. To address this issue, recent works have explored how curriculum learning can be used to separate a complex task into sequential sub-goals, hence enabling the learning of a problem that may otherwise be too difficult to learn from scratch. In this article, we present how curriculum learning, reward shaping, and a high number of efficiently parallelized environments can be coupled together to solve the problem of multiple cube stacking. Finally, we extend the best configuration identified on a higher complexity environment with differently shaped objects.

Social robots are expected to be a human labor support technology, and one application of them is an advertising medium in public spaces. When social robots provide information, such as recommended shops, adaptive communication according to the user's state is desired. User engagement, which is also defined as the level of interest in the robot, is likely to play an important role in adaptive communication. Therefore, in this paper, we propose a new framework to estimate user engagement. The proposed method focuses on four unsolved open problems: multi-party interactions, process of state change in engagement, difficulty in annotating engagement, and interaction dataset in the real world. The accuracy of the proposed method for estimating engagement was evaluated using interaction duration. The results show that the interaction duration can be accurately estimated by considering the influence of the behaviors of other people; this also implies that the proposed model accurately estimates the level of engagement during interaction with the robot.

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From a model-building perspective, in this paper we propose a paradigm shift for fitting over-parameterized models. Philosophically, the mindset is to fit models to future observations rather than to the observed sample. Technically, choosing an imputation model for generating future observations, we fit over-parameterized models to future observations via optimizing an approximation to the desired expected loss-function based on its sample counterpart and an adaptive simplicity-preference function. This technique is discussed in detail to both creating bootstrap imputation and final estimation with bootstrap imputation. The method is illustrated with the many-normal-means problem, $n < p$ linear regression, and deep convolutional neural networks for image classification of MNIST digits. The numerical results demonstrate superior performance across these three different types of applications. For example, for the many-normal-means problem, our method uniformly dominates James-Stein and Efron's $g-$modeling, and for the MNIST image classification, it performs better than all existing methods and reaches arguably the best possible result. While this paper is largely expository because of the ambitious task of taking a look at over-parameterized models from the new perspective, fundamental theoretical properties are also investigated. We conclude the paper with a few remarks.

This paper is concerned with learning transferable contact models for aerial manipulation tasks. We investigate a contact-based approach for enabling unmanned aerial vehicles with cable-suspended passive grippers to compute the attach points on novel payloads for aerial transportation. This is the first time that the problem of autonomously generating contact points for such tasks has been investigated. Our approach builds on the underpinning idea that we can learn a probability density of contacts over objects' surfaces from a single demonstration. We enhance this formulation for encoding aerial transportation tasks while maintaining the one-shot learning paradigm without handcrafting task-dependent features or employing ad-hoc heuristics; the only prior is extrapolated directly from a single demonstration. Our models only rely on the geometrical properties of the payloads computed from a point cloud, and they are robust to partial views. The effectiveness of our approach is evaluated in simulation, in which one or three quadropters are requested to transport previously unseen payloads along a desired trajectory. The contact points and the quadroptors configurations are computed on-the-fly for each test by our apporach and compared with a baseline method, a modified grasp learning algorithm from the literature. Empirical experiments show that the contacts generated by our approach yield a better controllability of the payload for a transportation task. We conclude this paper with a discussion on the strengths and limitations of the presented idea, and our suggested future research directions.

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