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This paper investigates the multi-antenna covert communications assisted by a simultaneously transmitting and reflecting reconfigurable intelligent surface (STAR-RIS). In particular, to shelter the existence of covert communications between a multi-antenna transmitter and a single-antenna receiver from a warden, a friendly full-duplex receiver with two antennas is leveraged to make contributions where one antenna is responsible for receiving the transmitted signals and the other one transmits the jamming signals with a varying power to confuse the warden. Considering the worst case, the closed-form expression of the minimum detection error probability (DEP) at the warden is derived and utilized in a covert constraint to guarantee the system performance. Then, we formulate an optimization problem maximizing the covert rate of the system under the covertness constraint and quality of service (QoS) constraint with communication outage analysis. To jointly design the active and passive beamforming of the transmitter and STAR-RIS, an iterative algorithm based on semi-definite relaxation (SDR) method and Dinkelbachs algorithm is proposed to effectively solve the non-convex optimization problem. Simulation results show that the proposed STAR-RIS-assisted scheme highly outperforms the case with conventional RIS, which validates the effectiveness of the proposed algorithm as well as the superiority of STAR-RIS in guaranteeing the covertness of wireless communications.

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Reconfigurable intelligent surface (RIS)-aided terahertz (THz) communications have been regarded as a promising candidate for future 6G networks because of its ultra-wide bandwidth and ultra-low power consumption. However, there exists the beam split problem, especially when the base station (BS) or RIS owns the large-scale antennas, which may lead to serious array gain loss. Therefore, in this paper, we investigate the beam split and beamforming design problems in the THz RIS communications. Specifically, we first analyze the beam split effect caused by different RIS sizes, shapes and deployments. On this basis, we apply the fully connected time delayer phase shifter hybrid beamforming architecture at the BS and deploy distributed RISs to cooperatively mitigate the beam split effect. We aim to maximize the achievable sum rate by jointly optimizing the hybrid analog/digital beamforming, time delays at the BS and reflection coefficients at the RISs. To solve the formulated problem, we first design the analog beamforming and time delays based on different RISs physical directions, and then it is transformed into an optimization problem by jointly optimizing the digital beamforming and reflection coefficients. Next, we propose an alternatively iterative optimization algorithm to deal with it. Specifically, for given the reflection coefficients, we propose an iterative algorithm based on the minimum mean square error technique to obtain the digital beamforming. After, we apply LDR and MCQT methods to transform the original problem to a QCQP, which can be solved by ADMM technique to obtain the reflection coefficients. Finally, the digital beamforming and reflection coefficients are obtained via repeating the above processes until convergence. Simulation results verify that the proposed scheme can effectively alleviate the beam split effect and improve the system capacity.

Rate-Splitting Multiple Access (RSMA) is a robust multiple access scheme for multi-antenna wireless networks. In this work, we study the performance of RSMA in downlink overloaded networks, where the number of transmit antennas is smaller than the number of users. We provide analysis and closed-form solutions for optimal power and rate allocations that maximize max-min fairness when low-complexity precoding schemes are employed. The derived closed-form solutions are used to propose a low-complexity RSMA system design for precoder selection and resource allocation for arbitrary number of users and antennas under perfect Channel State Information at the Transmitter (CSIT). We compare the performance of the proposed design with benchmark designs based on Space Division Multiple Access (SDMA) to show that the proposed low-complexity RSMA design achieves a significantly higher performance gain in overloaded networks.

Reinforcement learning often needs to deal with the exponential growth of states and actions when exploring optimal control in high-dimensional spaces (often known as the curse of dimensionality). In this work, we address this issue by learning the inherent structure of action-wise similar MDP to appropriately balance the performance degradation versus sample/computational complexity. In particular, we partition the action spaces into multiple groups based on the similarity in transition distribution and reward function, and build a linear decomposition model to capture the difference between the intra-group transition kernel and the intra-group rewards. Both our theoretical analysis and experiments reveal a \emph{surprising and counter-intuitive result}: while a more refined grouping strategy can reduce the approximation error caused by treating actions in the same group as identical, it also leads to increased estimation error when the size of samples or the computation resources is limited. This finding highlights the grouping strategy as a new degree of freedom that can be optimized to minimize the overall performance loss. To address this issue, we formulate a general optimization problem for determining the optimal grouping strategy, which strikes a balance between performance loss and sample/computational complexity. We further propose a computationally efficient method for selecting a nearly-optimal grouping strategy, which maintains its computational complexity independent of the size of the action space.

The robot operating system is the de-facto standard for designing and implementing robotics applications. Several previous works deal with the integration of heterogeneous accelerators into ROS-based applications. One of these approaches is ReconROS, which enables nodes to be completely mapped to hardware. The follow-up work fpgaDDS extends ReconROS by an intra-FPGA data distribution service to process topic-based communication between nodes entirely in hardware. However, the application of this approach is strictly limited to communication between nodes implemented in hardware only. This paper introduces gateways to close the gap between topic communication in hardware and software. Gateways aim to reduce data transfers between hardware and software by synchronizing a hardware-and software-mapped topic. As a result, data must be transferred only once compared to a separate data transmission for each subscribing hardware node in the baseline. Our measurements show significant speedups in multi-subscriber scenarios with large message sizes. From the conclusions of these measurements, we present a methodology for the communication mapping of ROS 2 computation graphs. In the evaluation, an autonomous driving real-world example benefits from the gateway and achieves a speedup of 1.4.

With the implementation of the new EU regulation 2022/1426 regarding the type-approval of the automated driving system (ADS) of fully automated vehicles, scenario-based testing has gained significant importance in evaluating the performance and safety of advanced driver assistance systems and automated driving systems. However, the exploration and generation of concrete scenarios from a single logical scenario can often lead to a number of similar or redundant scenarios, which may not contribute to the testing goals. This paper focuses on the the goal to reduce the scenario set by clustering concrete scenarios from a single logical scenario. By employing clustering techniques, redundant and uninteresting scenarios can be identified and eliminated, resulting in a representative scenario set. This reduction allows for a more focused and efficient testing process, enabling the allocation of resources to the most relevant and critical scenarios. Furthermore, the identified clusters can provide valuable insights into the scenario space, revealing patterns and potential problems with the system's behavior.

In this paper, we propose to use a hybrid relay-reflecting intelligent surface (HR-RIS) to enhance the performance of a covert communication system. Specifically, the HR-RIS consists of passive reflecting elements and active relay elements to manipulate the wireless signals from a transmitter to a desired receiver while ensuring the covertness of the transmission via avoiding such signals being detected by a warden. To fully explore the benefits offered by the HR-RIS, we first formulate the joint design of the transmit power and relay/reflection coefficients of the HR-RIS as an optimization problem to maximize the covert rate subject to a covertness constraint. To tackle the solution to this optimization problem, we then derive a closed-form expression for an upper bound on covert rate, based on which we develop an alternate algorithm to solve the formulated optimization problem. Our examination shows that the HR-RIS outperforms the traditional RIS in term of achieving a higher covert rate. Interestingly, we also observe the major part of the performance gain brought by the HR-RIS can be obtained by a small number of active relay elements (e.g., 5) and further increasing this number does not improve the covert communication performance.

Epidemiologists have a growing interest in employing computational approaches to solve analytic problems, with simulation being arguably the most accessible among all approaches. While previous literature discussed the utility of simulation and demonstrated how to carry out them, few have focused on connecting underlying statistical concepts to these simulation approaches, creating gaps between theory and application. Based on the recent series of discussions on the balancing intercept, we explain the growing complexity when generalizing the balancing intercept to a wider class of simulations and revise the closed-form equation for the balancing intercept under assumptions. The discussion can broadly inform the future design of more complex simulations and emphasize the importance of applying statistical thinking in the new era of computational science.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

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