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Multi-view image compression plays a critical role in 3D-related applications. Existing methods adopt a predictive coding architecture, which requires joint encoding to compress the corresponding disparity as well as residual information. This demands collaboration among cameras and enforces the epipolar geometric constraint between different views, which makes it challenging to deploy these methods in distributed camera systems with randomly overlapping fields of view. Meanwhile, distributed source coding theory indicates that efficient data compression of correlated sources can be achieved by independent encoding and joint decoding, which motivates us to design a learning-based distributed multi-view image coding (LDMIC) framework. With independent encoders, LDMIC introduces a simple yet effective joint context transfer module based on the cross-attention mechanism at the decoder to effectively capture the global inter-view correlations, which is insensitive to the geometric relationships between images. Experimental results show that LDMIC significantly outperforms both traditional and learning-based MIC methods while enjoying fast encoding speed. Code will be released at //github.com/Xinjie-Q/LDMIC.

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Efficient distributed training is a principal driver of recent advances in deep learning. However, communication often proves costly and becomes the primary bottleneck in these systems. As a result, there is a demand for the design of efficient communication mechanisms that can empirically boost throughput while providing theoretical guarantees. In this work, we introduce Global-QSGD, a novel family of quantization operators, engineered to accelerate distributed training based on global scaling. We demonstrate that Global-QSGD is the first theoretically rigorous Allreduce-compatible compression mechanism that achieves a provable speed-up by striking a balance between compression error and communication savings. Importantly, Global-QSGD does not rely on costly error feedback due to its inherent unbiasedness and offers up to $O(\sqrt{n})$ additional compression ratio compared to the popular QSGD quantization ($n$ represents the number of workers). To obtain theoretical guarantees, we generalize the notion of standard unbiased compression operators to incorporate Global-QSGD. We show that this wider class permits standard analysis for unbiased compressors and thus ensures convergence for popular optimization algorithms (e.g., distributed SGD) under typical settings. For the empirical component of our work, we carry out a performance modeling analysis to determine if Global-QSGD can enhance training throughput under specific hardware configurations. We also conduct extensive empirical evaluations on various tasks, testing our theory on both NVLink and PCIe connections as well as a large-scale cloud system.

Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without considering the compositionality of clothing and accessories. As a result, individual items cannot be naturally composed into novel identities, leading to limited expressiveness and controllability of generative 3D avatars. While several methods attempt to address this by leveraging synthetic data, the interaction between humans and objects is not authentic due to the domain gap, and manual asset creation is difficult to scale for a wide variety of objects. In this work, we present a novel framework for learning a compositional generative model of humans and objects (backpacks, coats, scarves, and more) from real-world 3D scans. Our compositional model is interaction-aware, meaning the spatial relationship between humans and objects, and the mutual shape change by physical contact is fully incorporated. The key challenge is that, since humans and objects are in contact, their 3D scans are merged into a single piece. To decompose them without manual annotations, we propose to leverage two sets of 3D scans of a single person with and without objects. Our approach learns to decompose objects and naturally compose them back into a generative human model in an unsupervised manner. Despite our simple setup requiring only the capture of a single subject with objects, our experiments demonstrate the strong generalization of our model by enabling the natural composition of objects to diverse identities in various poses and the composition of multiple objects, which is unseen in training data. //taeksuu.github.io/ncho/

Causal mapping of the functional organisation of the human brain requires evidence of \textit{necessity} available at adequate scale only from pathological lesions of natural origin. This demands inferential models with sufficient flexibility to capture both the observable distribution of pathological damage and the unobserved distribution of the neural substrate. Current model frameworks -- both mass-univariate and multivariate -- either ignore distributed lesion-deficit relations or do not model them explicitly, relying on featurization incidental to a predictive task. Here we initiate the application of deep generative neural network architectures to the task of lesion-deficit inference, formulating it as the estimation of an expressive hierarchical model of the joint lesion and deficit distributions conditioned on a latent neural substrate. We implement such deep lesion deficit inference with variational convolutional volumetric auto-encoders. We introduce a comprehensive framework for lesion-deficit model comparison, incorporating diverse candidate substrates, forms of substrate interactions, sample sizes, noise corruption, and population heterogeneity. Drawing on 5500 volume images of ischaemic stroke, we show that our model outperforms established methods by a substantial margin across all simulation scenarios, including comparatively small-scale and noisy data regimes. Our analysis justifies the widespread adoption of this approach, for which we provide an open source implementation: //github.com/guilherme-pombo/vae_lesion_deficit

In ophthalmology, intravitreal operative medication therapy (IVOM) is a widespread treatment for diseases related to the age-related macular degeneration (AMD), the diabetic macular edema (DME), as well as the retinal vein occlusion (RVO). However, in real-world settings, patients often suffer from loss of vision on time scales of years despite therapy, whereas the prediction of the visual acuity (VA) and the earliest possible detection of deterioration under real-life conditions is challenging due to heterogeneous and incomplete data. In this contribution, we present a workflow for the development of a research-compatible data corpus fusing different IT systems of the department of ophthalmology of a German maximum care hospital. The extensive data corpus allows predictive statements of the expected progression of a patient and his or her VA in each of the three diseases. We found out for the disease AMD a significant deterioration of the visual acuity over time. Within our proposed multistage system, we classify the VA progression into the three groups of therapy "winners", "stabilizers", and "losers" (WSL scheme). Our OCT biomarker classification using an ensemble of deep neural networks results in a classification accuracy (F1-score) of over 98 %, enabling us to complete incomplete OCT documentations while allowing us to exploit them for a more precise VA modelling process. Our VA prediction requires at least four VA examinations and optionally OCT biomarkers from the same time period to predict the VA progression within a forecasted time frame, whereas our prediction is currently restricted to IVOM / no therapy. While achieving a prediction accuracy of up to 69 % (macro average F1-score) when considering all three WSL-based progression groups, this corresponds to an improvement by 11.2 % in comparison to our ophthalmic expertise (57.8 %).

In the modeling of parasite transmission dynamics, understanding the reproductive characteristics of these parasites is crucial. This paper presents a mathematical model that explores the reproductive behavior of dioecious parasites and its impact on transmission dynamics. Specifically, the study focuses on the investigation of various reproductive variables such as the mating probability and the fertilized egg production in the case of helminth parasites. While previous studies have commonly assumed Poisson and negative binomial distributions to describe the distribution of parasites among hosts, this study adopts an arbitrary distribution model and examines its consequences on some reproductive variables. These variables include mean number of fertile females, mean egg production, mating probability and mean fertilized egg production. In addition, the study of these variables takes into account the sex distribution of the parasites and whether male and female parasites are considered to be distributed together or separately. We show that the models obtained for the case of male and female parasites distributed separately in the hosts are ecologically unrealistic. We present the results obtained for some specific models and we tested the models obtained in this work using Monte Carlo simulations.

Automatic song writing is a topic of significant practical interest. However, its research is largely hindered by the lack of training data due to copyright concerns and challenged by its creative nature. Most noticeably, prior works often fall short of modeling the cross-modal correlation between melody and lyrics due to limited parallel data, hence generating lyrics that are less singable. Existing works also lack effective mechanisms for content control, a much desired feature for democratizing song creation for people with limited music background. In this work, we propose to generate pleasantly listenable lyrics without training on melody-lyric aligned data. Instead, we design a hierarchical lyric generation framework that disentangles training (based purely on text) from inference (melody-guided text generation). At inference time, we leverage the crucial alignments between melody and lyrics and compile the given melody into constraints to guide the generation process. Evaluation results show that our model can generate high-quality lyrics that are more singable, intelligible, coherent, and in rhyme than strong baselines including those supervised on parallel data.

We present prompt distribution learning for effectively adapting a pre-trained vision-language model to address downstream recognition tasks. Our method not only learns low-bias prompts from a few samples but also captures the distribution of diverse prompts to handle the varying visual representations. In this way, we provide high-quality task-related content for facilitating recognition. This prompt distribution learning is realized by an efficient approach that learns the output embeddings of prompts instead of the input embeddings. Thus, we can employ a Gaussian distribution to model them effectively and derive a surrogate loss for efficient training. Extensive experiments on 12 datasets demonstrate that our method consistently and significantly outperforms existing methods. For example, with 1 sample per category, it relatively improves the average result by 9.1% compared to human-crafted prompts.

Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.

Generative models are now capable of producing highly realistic images that look nearly indistinguishable from the data on which they are trained. This raises the question: if we have good enough generative models, do we still need datasets? We investigate this question in the setting of learning general-purpose visual representations from a black-box generative model rather than directly from data. Given an off-the-shelf image generator without any access to its training data, we train representations from the samples output by this generator. We compare several representation learning methods that can be applied to this setting, using the latent space of the generator to generate multiple "views" of the same semantic content. We show that for contrastive methods, this multiview data can naturally be used to identify positive pairs (nearby in latent space) and negative pairs (far apart in latent space). We find that the resulting representations rival those learned directly from real data, but that good performance requires care in the sampling strategy applied and the training method. Generative models can be viewed as a compressed and organized copy of a dataset, and we envision a future where more and more "model zoos" proliferate while datasets become increasingly unwieldy, missing, or private. This paper suggests several techniques for dealing with visual representation learning in such a future. Code is released on our project page: //ali-design.github.io/GenRep/

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}

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