The dynamic nature of driving environments and the presence of diverse road users pose significant challenges for decision-making in autonomous driving. Deep reinforcement learning (DRL) has emerged as a popular approach to tackle this problem. However, the application of existing DRL solutions is mainly confined to simulated environments due to safety concerns, impeding their deployment in real-world. To overcome this limitation, this paper introduces a novel neuro-symbolic model-free DRL approach, called DRL with Symbolic Logics (DRLSL) that combines the strengths of DRL (learning from experience) and symbolic first-order logics (knowledge-driven reasoning) to enable safe learning in real-time interactions of autonomous driving within real environments. This innovative approach provides a means to learn autonomous driving policies by actively engaging with the physical environment while ensuring safety. We have implemented the DRLSL framework in autonomous driving using the highD dataset and demonstrated that our method successfully avoids unsafe actions during both the training and testing phases. Furthermore, our results indicate that DRLSL achieves faster convergence during training and exhibits better generalizability to new driving scenarios compared to traditional DRL methods.
Deep neural networks have achieved remarkable progress in enhancing low-light images by improving their brightness and eliminating noise. However, most existing methods construct end-to-end mapping networks heuristically, neglecting the intrinsic prior of image enhancement task and lacking transparency and interpretability. Although some unfolding solutions have been proposed to relieve these issues, they rely on proximal operator networks that deliver ambiguous and implicit priors. In this work, we propose a paradigm for low-light image enhancement that explores the potential of customized learnable priors to improve the transparency of the deep unfolding paradigm. Motivated by the powerful feature representation capability of Masked Autoencoder (MAE), we customize MAE-based illumination and noise priors and redevelop them from two perspectives: 1) \textbf{structure flow}: we train the MAE from a normal-light image to its illumination properties and then embed it into the proximal operator design of the unfolding architecture; and m2) \textbf{optimization flow}: we train MAE from a normal-light image to its gradient representation and then employ it as a regularization term to constrain noise in the model output. These designs improve the interpretability and representation capability of the model.Extensive experiments on multiple low-light image enhancement datasets demonstrate the superiority of our proposed paradigm over state-of-the-art methods. Code is available at //github.com/zheng980629/CUE.
Numerous solutions are proposed for the Traffic Signal Control (TSC) tasks aiming to provide efficient transportation and mitigate congestion waste. In recent, promising results have been attained by Reinforcement Learning (RL) methods through trial and error in simulators, bringing confidence in solving cities' congestion headaches. However, there still exist performance gaps when simulator-trained policies are deployed to the real world. This issue is mainly introduced by the system dynamic difference between the training simulator and the real-world environments. The Large Language Models (LLMs) are trained on mass knowledge and proved to be equipped with astonishing inference abilities. In this work, we leverage LLMs to understand and profile the system dynamics by a prompt-based grounded action transformation. Accepting the cloze prompt template, and then filling in the answer based on accessible context, the pre-trained LLM's inference ability is exploited and applied to understand how weather conditions, traffic states, and road types influence traffic dynamics, being aware of this, the policies' action is taken and grounded based on realistic dynamics, thus help the agent learn a more realistic policy. We conduct experiments using DQN to show the effectiveness of the proposed PromptGAT's ability in mitigating the performance gap from simulation to reality (sim-to-real).
Offline Reinforcement Learning (RL) methods leverage previous experiences to learn better policies than the behavior policy used for data collection. In contrast to behavior cloning, which assumes the data is collected from expert demonstrations, offline RL can work with non-expert data and multimodal behavior policies. However, offline RL algorithms face challenges in handling distribution shifts and effectively representing policies due to the lack of online interaction during training. Prior work on offline RL uses conditional diffusion models to represent multimodal behavior in the dataset. Nevertheless, these methods are not tailored toward alleviating the out-of-distribution state generalization. We introduce a novel method named State Reconstruction for Diffusion Policies (SRDP), incorporating state reconstruction feature learning in the recent class of diffusion policies to address the out-of-distribution generalization problem. State reconstruction loss promotes generalizable representation learning of states to alleviate the distribution shift incurred by the out-of-distribution (OOD) states. We design a novel 2D Multimodal Contextual Bandit environment to illustrate the OOD generalization and faster convergence of SRDP compared to prior algorithms. In addition, we assess the performance of our model on D4RL continuous control benchmarks, namely the navigation of an 8-DoF ant and forward locomotion of half-cheetah, hopper, and walker2d, achieving state-of-the-art results.
Developing reliable autonomous driving algorithms poses challenges in testing, particularly when it comes to safety-critical traffic scenarios involving pedestrians. An open question is how to simulate rare events, not necessarily found in autonomous driving datasets or scripted simulations, but which can occur in testing, and, in the end may lead to severe pedestrian related accidents. This paper presents a method for designing a suicidal pedestrian agent within the CARLA simulator, enabling the automatic generation of traffic scenarios for testing safety of autonomous vehicles (AVs) in dangerous situations with pedestrians. The pedestrian is modeled as a reinforcement learning (RL) agent with two custom reward functions that allow the agent to either arbitrarily or with high velocity to collide with the AV. Instead of significantly constraining the initial locations and the pedestrian behavior, we allow the pedestrian and autonomous car to be placed anywhere in the environment and the pedestrian to roam freely to generate diverse scenarios. To assess the performance of the suicidal pedestrian and the target vehicle during testing, we propose three collision-oriented evaluation metrics. Experimental results involving two state-of-the-art autonomous driving algorithms trained end-to-end with imitation learning from sensor data demonstrate the effectiveness of the suicidal pedestrian in identifying decision errors made by autonomous vehicles controlled by the algorithms.
Vectorized high-definition map online construction has garnered considerable attention in the field of autonomous driving research. Most existing approaches model changeable map elements using a fixed number of points, or predict local maps in a two-stage autoregressive manner, which may miss essential details and lead to error accumulation. Towards precise map element learning, we propose a simple yet effective architecture named PivotNet, which adopts unified pivot-based map representations and is formulated as a direct set prediction paradigm. Concretely, we first propose a novel point-to-line mask module to encode both the subordinate and geometrical point-line priors in the network. Then, a well-designed pivot dynamic matching module is proposed to model the topology in dynamic point sequences by introducing the concept of sequence matching. Furthermore, to supervise the position and topology of the vectorized point predictions, we propose a dynamic vectorized sequence loss. Extensive experiments and ablations show that PivotNet is remarkably superior to other SOTAs by 5.9 mAP at least. The code will be available soon.
Connected automated vehicles have shown great potential to improve the efficiency of transportation systems in terms of passenger comfort, fuel economy, stability of driving behavior and mitigation of traffic congestions. Yet, to deploy these vehicles and leverage their benefits, the underlying algorithms must ensure their safe operation. In this paper, we address the safety of connected cruise control strategies for longitudinal car following using control barrier function (CBF) theory. In particular, we consider various safety measures such as minimum distance, time headway and time to conflict, and provide a formal analysis of these measures through the lens of CBFs. Additionally, motivated by how stability charts facilitate stable controller design, we derive safety charts for existing connected cruise controllers to identify safe choices of controller parameters. Finally, we combine the analysis of safety measures and the corresponding stability charts to synthesize safety-critical connected cruise controllers using CBFs. We verify our theoretical results by numerical simulations.
Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.
In semi-supervised domain adaptation, a few labeled samples per class in the target domain guide features of the remaining target samples to aggregate around them. However, the trained model cannot produce a highly discriminative feature representation for the target domain because the training data is dominated by labeled samples from the source domain. This could lead to disconnection between the labeled and unlabeled target samples as well as misalignment between unlabeled target samples and the source domain. In this paper, we propose a novel approach called Cross-domain Adaptive Clustering to address this problem. To achieve both inter-domain and intra-domain adaptation, we first introduce an adversarial adaptive clustering loss to group features of unlabeled target data into clusters and perform cluster-wise feature alignment across the source and target domains. We further apply pseudo labeling to unlabeled samples in the target domain and retain pseudo-labels with high confidence. Pseudo labeling expands the number of ``labeled" samples in each class in the target domain, and thus produces a more robust and powerful cluster core for each class to facilitate adversarial learning. Extensive experiments on benchmark datasets, including DomainNet, Office-Home and Office, demonstrate that our proposed approach achieves the state-of-the-art performance in semi-supervised domain adaptation.
We present Meena, a multi-turn open-domain chatbot trained end-to-end on data mined and filtered from public domain social media conversations. This 2.6B parameter neural network is trained to minimize perplexity, an automatic metric that we compare against human judgement of multi-turn conversation quality. To capture this judgement, we propose a human evaluation metric called Sensibleness and Specificity Average (SSA), which captures key elements of good conversation. Interestingly, our experiments show strong correlation between perplexity and SSA. The fact that the best perplexity end-to-end trained Meena scores high on SSA (72% on multi-turn evaluation) suggests that a human-level SSA of 86% is potentially within reach if we can better optimize perplexity. Additionally, the full version of Meena (with a filtering mechanism and tuned decoding) scores 79% SSA, 23% higher than the next highest scoring chatbot that we evaluated.
Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that incorporates features from multiple scales. Initially, a foreground mask in a video frame is segmented into multi-scale superpixels. Then the human-like regions in the segmented area are identified by matching a set of extracted features from superpixels against learned features in a codebook. A carried object probability map is generated using the complement of the matching probabilities of superpixels to human-like regions and background information. A group of superpixels with high carried object probability and strong edge support is then merged to obtain the shape of the carried object. We applied our method to two challenging datasets, and results show that our method is competitive with or better than the state-of-the-art.