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We give systematic ways of defining monotone quantum relative entropies and (multi-variate) quantum R\'enyi divergences starting from a set of monotone quantum relative entropies. Despite its central importance in information theory, only two additive and monotone quantum extensions of the classical relative entropy have been known so far, the Umegaki and the Belavkin-Staszewski relative entropies. Here we give a general procedure to construct monotone and additive quantum relative entropies from a given one with the same properties; in particular, when starting from the Umegaki relative entropy, this gives a new one-parameter family of monotone and additive quantum relative entropies interpolating between the Umegaki and the Belavkin-Staszewski ones on full-rank states. In a different direction, we use a generalization of a classical variational formula to define multi-variate quantum R\'enyi quantities corresponding to any finite set of quantum relative entropies $(D^{q_x})_{x\in X}$ and signed probability measure $P$, as $$ Q_P^{b,q}((\rho_x)_{x\in X}):=\sup_{\tau\ge 0}\left\{\Tr\tau-\sum_xP(x)D^{q_x}(\tau\|\rho_x)\right\}. $$ We show that monotone quantum relative entropies define monotone R\'enyi quantities whenever $P$ is a probability measure. With the proper normalization, the negative logarithm of the above quantity gives a quantum extension of the classical R\'enyi $\alpha$-divergence in the 2-variable case ($X=\{0,1\}$, $P(0)=\alpha$). We show that if both $D^{q_0}$ and $D^{q_1}$ are monotone and additive quantum relative entropies, and at least one of them is strictly larger than the Umegaki relative entropy then the resulting barycentric R\'enyi divergences are strictly between the log-Euclidean and the maximal R\'enyi divergences, and hence they are different from any previously studied quantum R\'enyi divergence.

相關內容

相對熵(relative entropy),又被稱為Kullback-Leibler散度(Kullback-Leibler divergence)或信息散度(information divergence),是兩個概率分布(probability distribution)間差異的非對稱性度量。在在信息理論中,相對熵等價于兩個概率分布的信息熵(Shannon entropy)的差值.

A general class of the almost instantaneous fixed-to-variable-length (AIFV) codes is proposed, which contains every possible binary code we can make when allowing finite bits of decoding delay. The contribution of the paper lies in the following. (i) Introducing $N$-bit-delay AIFV codes, constructed by multiple code trees with higher flexibility than the conventional AIFV codes. (ii) Proving that the proposed codes can represent any uniquely-encodable and uniquely-decodable variable-to-variable length codes. (iii) Showing how to express codes as multiple code trees with minimum decoding delay. (iv) Formulating the constraints of decodability as the comparison of intervals in the real number line. The theoretical results in this paper are expected to be useful for further study on AIFV codes.

Decoder-only Large Language Models (LLMs) have demonstrated potential in machine translation (MT), albeit with performance slightly lagging behind traditional encoder-decoder Neural Machine Translation (NMT) systems. However, LLMs offer a unique advantage: the ability to control the properties of the output through prompts. In this study, we harness this flexibility to explore LLaMa's capability to produce gender-specific translations for languages with grammatical gender. Our results indicate that LLaMa can generate gender-specific translations with competitive accuracy and gender bias mitigation when compared to NLLB, a state-of-the-art multilingual NMT system. Furthermore, our experiments reveal that LLaMa's translations are robust, showing significant performance drops when evaluated against opposite-gender references in gender-ambiguous datasets but maintaining consistency in less ambiguous contexts. This research provides insights into the potential and challenges of using LLMs for gender-specific translations and highlights the importance of in-context learning to elicit new tasks in LLMs.

The objective of the multi-condition human motion synthesis task is to incorporate diverse conditional inputs, encompassing various forms like text, music, speech, and more. This endows the task with the capability to adapt across multiple scenarios, ranging from text-to-motion and music-to-dance, among others. While existing research has primarily focused on single conditions, the multi-condition human motion generation remains underexplored. In this paper, we address these challenges by introducing MCM, a novel paradigm for motion synthesis that spans multiple scenarios under diverse conditions. The MCM framework is able to integrate with any DDPM-like diffusion model to accommodate multi-conditional information input while preserving its generative capabilities. Specifically, MCM employs two-branch architecture consisting of a main branch and a control branch. The control branch shares the same structure as the main branch and is initialized with the parameters of the main branch, effectively maintaining the generation ability of the main branch and supporting multi-condition input. We also introduce a Transformer-based diffusion model MWNet (DDPM-like) as our main branch that can capture the spatial complexity and inter-joint correlations in motion sequences through a channel-dimension self-attention module. Quantitative comparisons demonstrate that our approach achieves SoTA results in both text-to-motion and competitive results in music-to-dance tasks, comparable to task-specific methods. Furthermore, the qualitative evaluation shows that MCM not only streamlines the adaptation of methodologies originally designed for text-to-motion tasks to domains like music-to-dance and speech-to-gesture, eliminating the need for extensive network re-configurations but also enables effective multi-condition modal control, realizing "once trained is motion need".

The Nystr\"om method offers an effective way to obtain low-rank approximation of SPD matrices, and has been recently extended and analyzed to nonsymmetric matrices (leading to the generalized Nystr\"om method). It is a randomized, single-pass, streamable, cost-effective, and accurate alternative to the randomized SVD, and it facilitates the computation of several matrix low-rank factorizations. In this paper, we take these advancements a step further by introducing a higher-order variant of Nystr\"om's methodology tailored to approximating low-rank tensors in the Tucker format: the multilinear Nystr\"om technique. We show that, by introducing appropriate small modifications in the formulation of the higher-order method, strong stability properties can be obtained. This algorithm retains the key attributes of the generalized Nystr\"om method, positioning it as a viable substitute for the randomized higher-order SVD algorithm.

Equilibrium propagation (EP) is a compelling alternative to the backpropagation of error algorithm (BP) for computing gradients of neural networks on biological or analog neuromorphic substrates. Still, the algorithm requires weight symmetry and infinitesimal equilibrium perturbations, i.e., nudges, to estimate unbiased gradients efficiently. Both requirements are challenging to implement in physical systems. Yet, whether and how weight asymmetry affects its applicability is unknown because, in practice, it may be masked by biases introduced through the finite nudge. To address this question, we study generalized EP, which can be formulated without weight symmetry, and analytically isolate the two sources of bias. For complex-differentiable non-symmetric networks, we show that the finite nudge does not pose a problem, as exact derivatives can still be estimated via a Cauchy integral. In contrast, weight asymmetry introduces bias resulting in low task performance due to poor alignment of EP's neuronal error vectors compared to BP. To mitigate this issue, we present a new homeostatic objective that directly penalizes functional asymmetries of the Jacobian at the network's fixed point. This homeostatic objective dramatically improves the network's ability to solve complex tasks such as ImageNet 32x32. Our results lay the theoretical groundwork for studying and mitigating the adverse effects of imperfections of physical networks on learning algorithms that rely on the substrate's relaxation dynamics.

We argue for the application of bibliometric indices to quantify the long-term uncertainty of outcome in sports. The Euclidean index is proposed to reward quality over quantity, while the rectangle index can be an appropriate measure of core performance. Their differences are highlighted through an axiomatic analysis and several examples. Our approach also requires a weighting scheme to compare different achievements. The methodology is illustrated by studying the knockout stage of the UEFA Champions League in the 20 seasons played between 2003 and 2023: club and country performances as well as three types of competitive balance are considered. Measuring competition at the level of national associations is a novelty. All results are remarkably robust concerning the bibliometric index and the assigned weights. Since the performances of national associations are more stable than the results of individual clubs, it would be better to build the seeding in the UEFA Champions League group stage upon association coefficients adjusted for league finishing positions rather than club coefficients.

A new generalization of Reed-Solomon codes is given. This new generalization has similar information rate bound and similar distance rate bound as BCH codes. It also approaches to the Gilbert bound as Goppa codes. Nevertheless, decoding these new codes is much faster than decoding BCH codes.

We propose a novel algorithm for solving the composite Federated Learning (FL) problem. This algorithm manages non-smooth regularization by strategically decoupling the proximal operator and communication, and addresses client drift without any assumptions about data similarity. Moreover, each worker uses local updates to reduce the communication frequency with the server and transmits only a $d$-dimensional vector per communication round. We prove that our algorithm converges linearly to a neighborhood of the optimal solution and demonstrate the superiority of our algorithm over state-of-the-art methods in numerical experiments.

Galois self-orthogonal (SO) codes are generalizations of Euclidean and Hermitian SO codes. Algebraic geometry (AG) codes are the first known class of linear codes exceeding the Gilbert-Varshamov bound. Both of them have attracted much attention for their rich algebraic structures and wide applications in these years. In this paper, we consider them together and study Galois SO AG codes. A criterion for an AG code being Galois SO is presented. Based on this criterion, we construct several new classes of maximum distance separable (MDS) Galois SO AG codes from projective lines and several new classes of Galois SO AG codes from projective elliptic curves, hyper-elliptic curves and hermitian curves. In addition, we give an embedding method that allows us to obtain more MDS Galois SO codes from known MDS Galois SO AG codes.

I consider the natural infinitary variations of the games Wordle and Mastermind, as well as their game-theoretic variations Absurdle and Madstermind, considering these games with infinitely long words and infinite color sequences and allowing transfinite game play. For each game, a secret codeword is hidden, which the codebreaker attempts to discover by making a series of guesses and receiving feedback as to their accuracy. In Wordle with words of any size from a finite alphabet of $n$ letters, including infinite words or even uncountable words, the codebreaker can nevertheless always win in $n$ steps. Meanwhile, the mastermind number, defined as the smallest winning set of guesses in infinite Mastermind for sequences of length $\omega$ over a countable set of colors without duplication, is uncountable, but the exact value turns out to be independent of ZFC, for it is provably equal to the eventually different number $\frak{d}({\neq^*})$, which is the same as the covering number of the meager ideal $\text{cov}(\mathcal{M})$. I thus place all the various mastermind numbers, defined for the natural variations of the game, into the hierarchy of cardinal characteristics of the continuum.

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